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Home » Hogwarts Legacy Multiplayer: How Do the Developers Feel About it?
Hogwarts Legacy Multiplayer: How do the devs feel about it
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Hogwarts Legacy Multiplayer: How Do the Developers Feel About it?

Alex NeyBy Alex NeyFebruary 7, 20232 Mins Read

Deutsch English

Will Hogwarts Legacy get a multiplayer mode? There is a demand for it, and the developers have already responded to it; but not positively.

Is a multiplayer mode coming for Hogwarts Legacy? In times in which some gamers won’t even buy a game without multiplayer mode, developer studios would do well to implement one in their games. But what, anyway, does Avalanche Studios, the developers of Hogwarts Legacy, think about the multiplayer option in the open-world role-playing game?

Well, the Swedes have already put together some frequently asked questions, and answered the concern. You can check out the relevant part of the Hogwarts website here, but we’ve already got the original wording for you:

Q: Does Hogwarts Legacy have online or co-op gameplay?
A: Hogwarts Legacy is a single player experience and does not have online or co-op gameplay.

Where a Multiplayer Mode Would be Conceivable

With this, Avalanche has made a very clear statement, and indeed not every game design is suitable for multiple players. However, a leak from January 16 raises hope for joint activities in Hogwarts Legacy, which, among other things, holds out the prospect of Quidditch games in DLC form.

Find more helpful guides, collections, or tips and tricks in our Hogwarts Legacy Guide Overview.

Quidditch would be a suitable scenario for multiplayer games, since sports games are almost always based on a multiplayer design. Whether this is also the case with the Potter version of Quidditch depends entirely on a possible implementation for Hogwarts Legacy, of course. In its movie form, the sport is difficult to implement for sure, however, let’s see what Avalanche might have conjured up here.

Want to join our community and discuss Hogwarts Legacy? Then feel free to join our Discord server or visit us on Facebook. We look forward to seeing you there!

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Alex Ney
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Alex’ erster Highscore datiert auf 1982. Den erzielte er jedoch nicht auf dem damals frisch erschienenen C64, sondern auf der vier Jahre älteren Philips-G7000-Konsole (ein Abklatsch des Atari VCS 2600). Für Guided schreibt er hauptsächlich News, Guides und Spieletests; nach Redaktionsschluss vertont er dann meist die Spiele des hiesigen Indie-Studios Knights of Bytes.

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