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Home » Marauders: All Red Baron Patch 01 Content
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Marauders: All Red Baron Patch 01 Content

Kevin LinkBy Kevin LinkJanuary 26, 20236 Mins Read

Deutsch English

The space extraction shooter Marauders got another patch that takes care of the problems of the Red Baron update. All patch notes of the latest Red Baron Patch 01 from Marauders can be found in the following article.

That’s what it’s all about: In December, the developers of Marauders released the Rad Baron update with many new features. The first hotfix patch, which took care of some of the problems caused by the update, was already deployed in mid-December. Another patch was released today, which also mainly fixes existing bugs and adds some small optimizations.

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All Rad Baron Patch 01 Content in Marauders

In addition to many fixes for various errors and exploits, the current patch also brings a few changes to the UI, sound and balancing. The Terminator Shotgun in particular has been adjusted, it now does less damage, has less durability and a larger scattering radius. The Liberator’s damage has been increased a bit, and the small med kits heal more with the new patch.

Patchnotes of the Red Baron Patch 01

ART

    • Tighter scratch damage on and improved normal map shading environmental objects.
    • A large number of item icons are now from textures instead of snapshots of items in-game (e.g. melee weapons).
    • Mosin Obrez now has an ironsight (front post).

BALANCING

    • Terminator and Trench Gun have had their spread increased to be more inline with other shotguns, and to prevent shotgun sniping.
    • Liberator damage increased from 15×8 to 16×8.
    • Terminator shotgun damage decreased from 18×12 to 14×12.
    • Terminator shotgun now has 15 durability (down from 25).
    • Terminator shotgun has a 30% increase in value and repair cost.
    • Normal speed (not boosting) of the pod is now 15% faster, and has a 12-second cooldown instead of 14 seconds between boosts.
    • Small first aid kit now heals 7 health per second instead of 5.

AI

    • Shotgun A.I. should no longer engage at long distances, but instead reposition or charge.

SOUND

    • Tweaks made to gunshot sounds to help with spatialisation.
    • Tweaks made to the Howitzer turret and Large turret to help with spatialisation.
    • Cut dead space from the beginning of some gunshot sounds to make them more snappy.
    • Upped the max concurrency limit on some weapon shooting sounds (like the Thompson) to stop the shooting getting cut off when firing full auto.
    • Increased the volume of the pick up/put down Gold Bullion sounds.
    • Increased the volume of footsteps on glass while walking.
    • Increased the volume of crouching walking on glass..
    • Fixed missing sounds when using Esc to go back through layers of exit menus in-game.

UI

    • QOL on crew password check menu, you can now press enter to try the password without needing to press the try button.
    • In the main menu, core contract missions that are time-based are now formatted more usefully as 00:00 instead of just an int. value.
    • Added a UI blocker to stop crewmembers being able to set an active ship while in a crew and not the captain.

OPTIMISATIONS

    • Optimised lighting in the main menu.
    • Optimised skeletal meshes in the main menu.
    • Optimised collision in the main menu.
    • Optimised bullet shaders (used for ammo pickups).
    • Optimised baked texture items icons.
    • Added concurrency limits to some weapons shooting sounds which were missing them.
    • Optimised cloth footstep sounds.
    • Optimised simple rotating actors.
    • Optimised options menu subwidget UI.
    • Optimised main menu crafting subwidget UI

FIXES

    • Fixes for exploits.
    • Fixes added for marketplace reset problem.
    • Fix for the “Shotgun Crash” that could occur on Terraformer.
    • Fix for texture/shader memory crash when opening containers.
    • Fix for Server crash with audio mechanics.
    • Fix for a crash when hitting enemies with a shield.
    • Fixes added for inventory problems that can result in the loss of items in the main menu/stash, like containers.
    • Fix added for Captain’s ships not coming into raid.
    • Fixed bug which could cause the shop to stock items it shouldn’t.
    • Fixes added for vertical audio not working.
    • Fixes added for a bug where crew members could get left behind when the crew goes into a match.
    • Fixes added to the crew system to be more reliable.
    • Fixes added to stop crewmembers losing an active ship when going in as part of a crew.
    • Fixes for a rare chance to lose a ship when returning from a match due to an ID collision.
    • Repo man forklift mission fix for merchant ship.
    • Fixed normal map issue for environment materials.
    • Fixed item description errors.
    • Fix for core contracts rewards text with long names getting cut off.
    • Blowtorch now has the correct max capacity (of 250) in the workbench weapon viewer.
    • Fixed a little “knee pop” that could happen while holding an Uzi in the Main Menu (idle stance).
    • Spelling and grammar fixes for the core contracts.
    • Fix added to stop custom container names from going out of bounds of the item.
    • Fixed bugs where the keybinding menu would stay up when using the Esc button to go back through the exit/settings menus in-game.
    • Added references for effects when hitting mud surfaces (road in Terraformer).
    • Misc spelling/grammar fixes.
    • Fixes to shotgun damage stats in the workbench not being correct.
    • Bank notes pickup now has collision (doesn’t drop through the floor).
    • Fixed some item pickup/putdown sounds that were using default sounds instead of a sound relevant to the item.
    • Fix added for player mask resetting to default values instead of being based on FOV.
    • Fixed bug where melee weapons could do bullet impact sounds when they hit surfaces.
    • Updated text in the guide for Prestige system (before it said it resets you to level 1, but it actually sets you to level 0).
    • Fixed short name of supply drops to be S.D instead of S.B
    • Fixes to UI text cutoff in French language.
    • Fixes for UI overlapping text in German language.

What do you think of the fixes in Marauders’ Red Baron Patch 01? Let us know in the comments!

More on Marauders
  • Marauders: “Red Baron” Update Brings New Weapons & Raid Boss – Patch Notes
  • Marauders: Game-Pass-Release delayed
  • Marauders: Roadmap with all upcoming Content until the Release

Do you want to join our community and discuss Marauders? Then join our Discord server or visit us on Facebook. We are looking forward to you!

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