In the Overwatch 2 developer blog, Blizzard recently looked back at the second season and announced some changes for Season 3. According to this, the much-criticized hero shooter will once again move in the direction of the prequel, especially with the return of Overwatch Credits.
Blizzard responds to criticism: players of Overwatch 2 still have problems accepting the optimistic premise of the shooter. No wonder, because a rosy future is still hindered by sluggish game progress in the free Battlepass, lavish in-game costs, and Pay2Win elements. Recently, the fact that paying customers could play the new hero Ramattra immediately and without any grind caused displeasure.
In a blog post, developer Blizzard has now reacted to the fermenting fan trough and announced further changes for Overwatch 2. After the creators already made adjustments to the free Battlepass and matchmaking, the competitive system will now be adjusted again. But there is something else that is particularly interesting: The unloved premium currency Overwatch Coins will be replaced by the familiar Overwatch Credits starting with Season 3.
This change in the monetization model has a not inconsiderable advantage, for example when unlocking legendary skins. They will be cheaper from the third season (you will pay 1500 credits instead of 1900), but much more important is the fact that you will be able to earn much more in-game currency in a shorter time.
Blizzard itself writes about it:
In Season 3, we’re bringing back Overwatch Credits, which had been previously shown as Legacy Credits and been unearnable in Overwatch 2. Now, all players can earn up to 1500 credits as free rewards and another 500 credits as premium rewards spread throughout Season 3 Battle Pass. We are also adding more uses for your Credits so you can choose from many potential rewards.
Regardless of this, the price for legendary skins is still 50% higher than in the predecessor. However, this is still a significant concession, since Overwatch Coins can primarily be purchased with real money. For 50 to 60 units of the in-game currency, you have to count on four weeks of grind, which is why the prices for legendary skins have not been adjusted.
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