The Borderlands spin-off Tiny Tina’s Wonderlands will be released on March 25, and for the first time in the series, it brings the selection of various classes separate from your character. In this article, we’ll clarify which class does how well and which one is the best for you.
Here’s how different the class system is: for the first time in the Borderlands series, Tiny Tina’s Wonderlands doesn’t let you choose one of four characters and take on their abilities. Instead, there is an extensive character editor and an additional 6 classes to choose from. Each of them is suitable for a different play style:
- Spore Warden
Tiny Tina’s Wonderlands: Which class should you choose?
What should I pay attention to? In Tiny Tina’s Wonderlands, all classes have both passive and active skills. Then there are the so-called action skills, of which each class has two different ones. The play style of a class in Tiny Tina’s Wonderlands is therefore composed of these three aspects — it is usually quickly clear how you use which class.
1. Brr-Zerker Class
Brr-Zerkers are melee fighters and cryo-damage specialists. As a Brr-Zerker, you are always on the front lines, fighting your way through hordes of enemies with your melee attacks and firepower.
Your passive abilities also come to your aid, as you can use them to literally suck the life out of your opponents. This way you’ll keep a cool head even during a heated battle — well, that’s enough with tempered jokes — well, but now!
Action Skills of Brr-Zerker:
- Dreadwind: You become a living frost tornado, whirling through masses of enemies at high speed. You also gain immunity to slow down attacks from your enemies.
- Feral Surge: This attack lets you leap at your enemies with a massive melee attack. You deal massive area damage, and all enemies (except bosses) die instantly if their HP falls below a certain level. Killing an enemy like this sets the cooldown of Wild Surge to 0.
2. Stabbomancer Class
Stabbomancers are assassins who are always out to inflict critical damage on the enemy. You also disguise yourself as a Stabbomancer and use magical daggers and swords that you can summon from a distance.
Stabbomancer withstands the least incoming damage of all classes. However, it is also the most agile class in Tiny Tina’s Wonderlands, which also fires weapons from a sprint.
Stabbomancer Action Skills
- Ghost Blade: You hurl a large blade of magic at a point on the field. There, the spirit sword then whirls around and destroys all enemies in the vicinity. You can also move the blade around while it is active.
- From the Shadows: if you activate this ability, you become invisible for some time. As long as you have the ability active, any damage you do is automatically a critical hit. However, these critical hits do less damage than critical hits outside the ability of the Stabbomancer.
3. Clawbringer Class
Clawbringers are loyal warriors of the Queen who fight against their enemies with fire and lightning. In addition, as a Clawbringer, you have the passive ability to boost your party with extra firepower (damage bonus). But the coolest thing is their Thor-like ability to hurl a returning lightning hammer at their enemies. Or you can use the hammer as a stomp and hurl fire at your opponents.
So the Clawbringer is a class that wrestles with the enemy at medium to short range. Thanks to Hammer, you can both retreat into the distance and jump into the middle of the hordes.
Action Skills of the Clawbringer
- Cleansing Flames: Call your hammer and smash it on the ground to deal oodles of damage. In doing so, you create a fire nova that deals additional damage to nearby enemies.
- Storm Dragon’s Judgment: Hurl your hammer into the enemy masses, dealing massive lightning damage. You can manually recall the hammer as you throw it, which reduces the cooldown.
The Spellshot class is the class in Tiny Tina’s Wonderlands that is closest to the classic Wizard. The Spellshot is also a solid ranged class, operating from a distance with magical ammunition and spells. They can also turn their opponents into harmless livestock to render them harmless.
For those who like to use magic, but don’t want to sell their own butt to the devil, the Spellshot is perfect. Additionally, the Spellshot awards buffs to himself and the team.
Spellshot Action Skills:
- Ambi-hextrous: you can equip two spells to use as spellshots.
- Polymorph: You turn your opponent into a harmless skaf for some time. All players who shoot at this Skaf (Nutzier) get a chance to use a spell of their own. The first player to hit is guaranteed to have this ability.
The Graveborn is the first class in this list that draws its power from magic — dark magic, to be exact. You can sacrifice portions of your health to unleash devastating dark magic attacks on your enemies. In addition, you can use necromantic abilities to summon a fellow warrior to the field.
The Gravebornis thus a class that is perfect for players willing to take risks. You put yourself in a vulnerable position to deal an extreme amount of damage.
Action Skills of the Graveborn
- Dire Sacrifice: As a Graveborn, you sacrifice a portion of your health to deal damage with dark magic and inflict status effects on your enemies that drain the life from them.
- Reaper of Bones: You fully heal to 100% health and gain a massive damage bonus. In return, however, this ability keeps devouring you, and you lose health per second. Also, you can go hopping once without dying. You are at least kept alive as long as the ability is active.
6. Spore Warden
Spore Wardens are closely tied to nature and, like the Graveborn, summon their own companions who can spit poison. The Spore Warden also summons tornadoes and hails of arrows. With their skill set, the Spore Warden is very similar to a Ranger and thus belongs in the back row of the party. They deal damage mainly from a distance.
Do you fancy a class that’s great with a bow and at the same time runs across the battlefield with cursed nimbleness? Then the Spore Warden is perfect for you — and the little mushroom companions, too.
Spore Warden Action Skills:
- Barrage of Arrows: You summon a divine bow with which you fire 7 arrows at the enemy at once. On impact, these do even more ability damage. The arrows bounce off the enemy up to twice, making them even more effective.
- Blizzard: You summon three Frost Tornadoes that automatically move toward the three of the nearest enemies. They deal frost damage over a limited period of time.
Tiny Tina’s Wonderland has “Multiclassing” – This is what you need to know
What is multiclassing? While at the beginning of the game you only have the abilities that your created class offers you, this changes later on. As you progress through the story, you’ll come to a point where you can choose a second class to complement your active one.
Once you get here, you can, for example, combine your Stabbomancer with a Spellshot and get all the abilities of both classes. If you have chosen a Graveborn, you could also choose the Spore Warden, to be able to summon two companions.