Escape from Tarkov Server Down - Wipe is Coming! This is Patch

Published: Jun. 29, 2022
Updated: Jun. 29, 2022

German English

On June 29th around 8:00 am BST the Escape from Tarkov servers will go down for about 5 hours and patch will be applied. As expected, in addition to the huge patch, there will also be a wipe. We have the patch notes for you!

That's going on: Battlestate Games shut down the Escape from Tarkov servers at 8:00 am BST and is applying the new patch The process takes up to 5 hours and brings with it the wipe that has already announced itself in the last few days and weeks.

These are the highlights in the Escape from Tarkov patch

Lighthouse has been expanded

The Lighthouse area will be expanded with the patch. You can now visit the island itself where the lighthouse is located. In addition, there is now new furniture in the water treatment plant. As the area expands, there are also new tasks for you to complete in Lighthouse.

3 new bosses are making the area unsafe

3 new bosses are making the area around Lighthouse, Shoreline, Woods and Customs unsafe. They operate as a group and consist of former commanders of the ex-USEC PMCs.

  • Knight: leader of the gang, responsible for the coordination and specializing in offensive operations.
  • Birdeye: Keeps a distance from others and keeps an eye on enemies. Specialized in ambushes.
  • Big Pipe: The muscle man in the group. Always charges into battle and prefers to use his grenade launcher.

Big Pipe, Knight and Birdeye.

What you need to know: the three bosses are in constant contact with each other, but also with other rouges. However, they never walk around together and patrol Lighthouse, Shoreline, Woods, and Customs. If you attack one of them, they will call the others for help. Defeating the bosses will not earn you a reputation. They are absolutely hostile and will attack anyone who gets in their way.

Offline coop mode for Edge of Darkness (EoD) owners

Edge of Darkness Pre-Order Edition owners gets access to offline coop mode. You can activate it by checking the "Co-op mode" checkbox in the game mode selection.

This is what the coop mode brings you: The coop mode is a kind of training for you and your friends. You don't lose the equipment you take with you on death, nor do you get any rewards if you succeed.

All options regarding bosses, bots, time, and weather are the same in coop mode as in online raids. But you can choose whether you start with your friends at one point, or whether everyone spawns randomly like in the online raid.

More Escape from Tarkov patch notes


  • Reworked the movement animations:
    • Updated the animations for character movement, jumps and stances, added new breathing animations, melee attack animations, weapon drawing/holstering.
    • Added sprint animations that change depending on weapon type (rifle, pistol, melee, grenade) and its length.
    • Added rotations and tilts of the body when moving and sprinting. The lower the speed/position of the player, the lower the tilt of the body during turns, and vice versa.
    • Implemented weapon operations during the sprint, in particular the ability to switch to another weapon, switch fire modes, check the magazine/chamber, folding and unfolding, inspection, and reloading.
    • Fixed third-person weapon twisting while prone when lying on the side.
  • Added daily tasks for Player Scavs. The tasks will be given out by Fence once a day, and will be available after building the Intelligence Center in the Hideout, regardless of the PMC character level.
  • Added a new type of daily tasks – searching for items from a category such as food, medicine, weapons, etc. All items will need to be found in one raid.
  • Added slots for special items in the PMC inventory, in which you can put a compass and a rangefinder, a wi-fi camera, a marker, and other special items. Items in special slots are not lost upon death. They also cannot be looted from bodies. To activate an item from a special slot, you need to assign a key on the quick access panel (1-9).
  • Added a flare gun and single-shot reactive flare rounds with lighting and flare ammo. Shooting red signal flares will call in a plane with an airdrop to fly to the nearest possible location.
  • Updated the Airdrop mechanics - added 4 types of containers with unique contents (weapons, medicine, supplies, general purpose). Added countermeasure flares when flying in and dropping the container. Updated the plane flying trajectories and decreased the engine sound volume.
  • Added tasks for the new Lighthouse territories
  • Updated the base clothing models for USEC and BEAR PMCs
  • Added new head models for USEC and BEAR PMCs
  • Added new weapons and customization for them:
    • Benelli M3 Super 90 shotgun
    • Accuracy International AXMC sniper rifle
    • MP-18 single-shot rifle
    • RD-704 assault rifle
    • SAG AK carbine
    • HK G36 assault rifle
    • MGL M32A1 revolver grenade launcher
  • Reworked the animations for MP-133 and MP9
  • Added a new model, animations, and modifications for SV-98
  • Added new equipment and items
  • Changed the bonuses for the Perception skill - now, the hearing radius increases by 0.3% per level, up until 15% for the max level. Before this change, the hearing radius increased by 0.7% and up to 35%.
  • Changed the inertia speed and force when leaning
  • Added new outfits for both PMC factions
  • Added new crafting recipes in the Hideout
  • Reworked the Elite Metabolism skill effect - now, with 0 hydration and energy, you will not receive any thirst and hunger damage, but still receive other negative effects. Before this change, there were no negative effects at all.
  • Reworked the Elite Strength skill effect - now, weapons equipped on sling, on back, and in the holster become weightless. All other equipment and item weight in chest rigs, backpacks, pouches, and secured containers is counted normally. Before this change, all equipment and weapons were weightless.

Graphical improvements:

  • AMD Fidelity FX Super Resolution (FSR) - an image scaling technology in modern 3D games that allows you to increase performance with minimal loss in the quality of the final image. FSR is an analogue of the DLSS technology and is supported by all AMD graphics cards from the RX400 series and newer, as well as NVIDIA 1000 series cards and newer.

The FSR option is only available for Full HD resolutions (1920x1080) and higher. The Performance mode is only available for 4K Ultra HD resolutions (3840x2160) and higher.

  • Temporarily disabled the ability to enable Mip Streaming in the graphics settings. We are currently reworking this function and will re-enable it in the nearest updates.
  • Updated the NVidia Reflex version.
  • Reworked laser sights for all tactical devices: with IR mode enabled, the lasers and flashlights will not be visible since they are designed for use with NVGs. Also, the intensity and brightness of standard non-IR lasers has been increased.


  • Added new voices for BEAR and USEC;
  • Added new sounds of movement on top of various surface types;
  • Added sounds for weapons dropping on various surfaces;
  • Added sounds of bodies collapsing after death and sounds of transition to prone.

List of fixes:

  • The sound effect of active headsets no longer persists between offline raids;
  • Added a perk icon for hand stamina to the Endurance skill;
  • Cultist Knife charge value no longer resets to max if the knife is picked up from a killed player;
  • Fixed display of prices with 5 or more characters for items that take 1-2 space cells;
  • Added sorting table button to mail and task reward screens;
  • The trajectory of the AGS projectile no longer changes when the scope is moved;
  • The metal bars on The Lab location no longer reduce the damage when shooting through them;
  • Fixed incorrect behavior of bodies after death in some specific places on the Lighthouse location;
  • The Next button no longer disappears if you return to the faction selection screen from the head model and voice selection screen, and the nickname screen;
  • MS2000 Marker no longer floats in the air after placing it;
  • Fixed incorrect behavior of the settings interface when switching from fullscreen mode to borderless mode;
  • Fixed the incorrect window size for the 1920x1080 resolution in windowed mode;
  • Helmet-mounted flashlight no longer blocks vision when using stationary weapons;
  • Picking up an item while prone no longer causes incorrect camera movement;
  • Adjusted the aiming accuracy for the TOZ KS-23M carbine;
  • Fixed a bug that caused Rogues to visually appear incorrectly behind stationary weapons;
  • The sort direction indicator no longer changes its position if the player re-enters the Flea Market screen;
  • FN SCAR-H 7.62x51 20-round magazine now increases the weapon size by 1 slot down;
  • When changing the menu background while in the Hideout, the hideout image is no longer overlapped by the menu background;
  • Fixed the HighCom Trooper TFO icon for low graphics settings;
  • Fixed incorrect icon anti-aliasing for big items in the stash;
  • Fixed a bug that caused character textures to become distorted when loading into a raid;
  • Fixed incorrect patrol route for Tagilla on night time Factory;
  • Fixed the lack of wet asphalt effect with SSR enabled in some places on the Lighthouse location;
  • Added inertia when quickly tapping the A/D keys;
  • Fixed bot behavior when shooting with revolvers;
  • Weapon stat penalties from ammo are now displayed correctly for revolvers;
  • Fixed incorrect behavior of Tagilla when changing positions during combat;
  • Killa is no longer hostile to Player Scavs with a reputation above 6.0;
  • Fixed display of weapons in the folded and unfolded state in the stash;
  • Fixed the possibility of bot hands getting frozen;
  • Rogues are now aggressive again towards USEC players who killed them in past raids;
  • Fixed a number of issues related to the calculation of inertia, allowing players to bypass or reduce it;
  • Fixed an error that caused the disappearance of ammo loaded into magazines during a raid after finishing the raid;
  • Fixed blocking of inventory operations that could occur after selecting a weapon picked up from a killed Scav;
  • Fixed a bug due to which the container from the airdrop froze in the air or ended up in places inaccessible to players;
  • Fixed an overly bright lighting of characters when loading into a location.

Other changes:

  • Numerous balancing changes for item parameters;
  • Various visual fixes on locations;
  • Various balancing changes of weapon characteristics;
  • Added an ability to select a different display in the game settings;
  • Various fixes and adjustments of the user interface.

Would you like to join our community and discuss Escape from Tarkov? Then join our new Discord server, we look forward to seeing you!

Sascha Asendorf is the co-founder of and has been running online magazines in the gaming sector since 2013. Starting with a strong focus on survival games, Sascha now deals a lot with role-playing games and is an expert on survival and RPG titles like Conan Exiles, Baldurs Gate 3 & Cyberpunk 2077.
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