Sons of The Forest is getting a new update, we tell you more about the most important contents of the patch notes, such as new bosses, enemies, items and building objects.
What is it about? Another update for the survival game Sons of The Forest has been released. The developers from Endnight Games always plan the content updates to the exact day ahead. And you can see the respective period until the next patch in the main menu of the game. But what is in today’s update of Sons of The Forest, we now tell you.
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This is the new content in the Sons of The Forest update from March 23
The new content for Sons starts with two new enemies in the game: first, there is now another boss fight, and second, there is a new variant of an already-known enemy.
- New demon boss at the end of each hell cave
- New variant of Puffy
In terms of building projects, the developers are adding a rainwater collector. You build it from a turtle shell and sticks. If you set it up, clean water will collect in it during rain showers, which you can drink without hesitation.
The story and game world have also been expanded and adapted. There is a completely new cave system to explore. There are new story items and a two-story hut in the cannibal villages. In addition, the team has changed some locations of items like the golden armor and added completely new bunker rooms.
Important adjustments to Sons of The Forest
- There is no more instant transition of seasons after you sleep.
- Luxury bunker entrance comes without keypad, there is a new entrance.
- Items from suitcases and boxes remain tolled once they have been opened for the first time.
- Your campfire now consumes the wood that is in it. You need to replenish it.
- Gold armor now only absorbs 70% demon damage instead of the original 90%.
- Rabbits and squirrels should now try harder to run away from the player.
More about Sons of The Forest |
All other Bugfixes and Changes
- Fixed Item Duping using storage holders
- Custom day length settings will now work correctly
- Fixed multiple cases of enemies able to spawn inside player built bases
- Fixed pops on machete block animations
- Fixed bloom on tech armor blowing out visually
- General navmesh improvements
- Fixed issue where leaving save menu would bring back HUD and leave menu state in pause menu
- Fixed locking player movement when starting to dig to fix alignment issues
- Floors no longer allow placing walls if there is a leaning beam above
- If a held item is set to require both hands, the equip will now also drop any logs the player was holding, fixes glider disappearing when player attempts to equip it while holding a log
- Can no longer drink water while swimming
- Fixed missing cleanup of the player out of breath audio
- Fix for players dying instantly if jumping in water and rebreather was out of air
- Camp Fires will no longer set off fire sprinklers until the fire has been lit
- Fixed issue with the player getting in to a bad state if they died while performing an interaction in their inventory, such as eating or crafting
- Fixed issue where the player could get stuck in a bad state when equipping, stashing and equipping items very quickly
- Fixing issue with the player sometimes being able to begin eating by using hotkeys while starting other actions
- Fix for binocular visuals getting stuck on screen if the player opens the pause menu while using the binoculars
- If the player is not grounded while the tutorial book is out, the tutorial book will be stashed
- Items can be equipped while not grounded again, excluding books
- Fix for campfires becoming interactable when the player is in another action if the player previously backed away from the fire while trying to light it
- Fix for having to look away from the fire after lighting it before it would be interactable
- Turtle Eggs will no longer hatch on shelves or on the players grab bag
- Fix for GPS locator not being cleared after being picked up and loaded from a save
- Fix for clicking anywhere in the grab bag taking an item back from Virginia if the player closed the grab bag while hovering over the missing item
- Fix for items not being able to be equipped from within inventory if they were not left or right hand items
- Tactical in coffin GPS locator will no longer show up after loading a save where the player has already picked it up
- Fix for clients not being in sync with the host for season duration if the starting season was spring
- Fixed issue with player out of breathe audio not following the player unless they are running
- Fixed hovering over crafted items on the mat not showing the total number of owned items including the ones on the mat
- Fix for player getting stuck in falling pose if quick select is opened at the same time as jumping
- Fix for the player always triggering the logic to dismount from a rope when dying; This was causing issues with incorrect items being equipped after death
- Fix for player being able to pull out their grab bag on fires when they do not have the grab bag
- Fix for survival damage not working in save games
- Multiplayer clients are now synced with the hosts stat damage and consumable effects settings
- Fix for breaking unfinished tree cabin giving infinite logs
- Fixed placement prompts staying behind when placement changes from valid to invalid in some cases
- Fixed beam supported by walls not propagating destruction properly to linked strutted beam
- Fixed some open edges on cliffs around world
- Fixed some cases of trees vanishing when walking over some parts of map above caves
- Fixed firewood giving different amounts of fuel for Host and client in multiplayer games
- Fixed snow appearing on some indoor plants in winter
- Blood reveal on Demon should now match the body part hit
- Fixed cut ferns flying up into air
- Fixed Kelvin being able to burn to death from fires
- Fixed some cases of A.I. actors getting into invalid states
- Improved A.I. navigation in structures
- Prevented some cases of animals and enemies able to spawn on player built structures
- Prevented some cases of enemies attempting to move to stimuli they can’t reach
- Fix For grab bag still being able to be equipped on garden plots even when the player does not have their inventory
- Fix for player clothing blend shapes not applying correctly in certain situations in multiplayer
- Fixed issue where other interactions would still be possible while the look animations were playing on equipping the book pickups
- Planting seeds in gardens will no longer consume two seeds at a time
- Item Crates and containers will no longer look closed if the player opens them, runs away and then comes back to them in single player
- Fix for players held items not being re-equipped if the player is wearing the rebreather and exits the water but the mouthpiece was not actively up
- Fix for players not getting their items back if the end game cutscene is triggered before they have picked up their dropped inventory
- Fix for all items always doing their first look action after the walkie talkie has been equipped
- Fixed player stuck with open grab bag if campfire is destroyed while they’re adding something to it
- Fixed defensive wall placement UI rendering underneath cliffs
- Fixed pillar building decal drawing over hands
- Fixed Interacting with light fire prompt multiple times while lighting a fire getting player stuck in falling state