The latest patch 13 for Sons of The Forest has been released, and we got the most important patchnotes and all the new items for you here.
How big is Patch 13? The update 13 of Sons of The Forest is about 1.3 gigabytes in size and brings various new items, tools, among other things, new structures and crafting recipes await you.
The most important updates at a glance:
Sons of The Forest Update 13 Patch Notes from October 19th - All contents
Features
- You can now use tarps to build walls
- Added 3 new findable blueprints including a new trap
- Added two new ??? Items
- Complete re-work of cave D (and added some surprises)
- Added extension to cave B
- New skinned face mask enemy type ‘Henry’
- Added new round table buildable
- 2 new magazine props added
- Bunch of new gore and hanging gore props
- Added some new note pickups
- Twins can now breakthrough and emerge from the ground in both caves and overworld
Improvements
- Items in inventory will now wobble for a moment when the inventory is opened
- Reworked the item plating structure so that you do not need to use the grab bag to add the Solafite
- Updated the notes tab in the blueprint book to be grey
- The blueprint book will now show the current category page numbers at the top right of the page as well as on the previous and next buttons
- Added Tab Collections to the blueprint book so that any page can be directly accessed
- Updated the blueprint and tutorial books with the new tab images
- Item plating structure can now be destroyed if it is attacked
- Added an FPS limiter to the pause menu to fix GPUs being overworked
- Switched a lot of item colliders to primitives to improve performance and reduce risk of falling through terrain
- Player is now more easily knocked down when hit by a golf cart
- Added left handed item support while using the log sled
- Added ranged weapon aiming sensitivity support to the spear, bow and slingshot
- Smoothed out transition between default and aimed sensitivity
- Added localization for item perishable states
- New backings and shadows added to all blueprint images
- Some details and tweaks to cave b
- Improved bunker entertainment lighting
- Improved details in fishing huts and added breakable planks
- Improved Solafite texture detail
- Moved PJ’s to sailboat
- Improved look of bloody katana
- Improved fade range for portable light
- Small wood bridge added over jump area in hell cave
- Added missing rocks to hell cave merged collision to stop enemies occasionally falling through floor
- Some improvements to cave A detailing
- Merged collision meshes for cave and bunker transition groups and ice caves
- Dynamic hanging skull lights added to some caves
- Added weather occlusion to old fishing huts
- Wall torch now has a fixed orientation, fixes edge cases where the slight tilt causes it to be visually not touching the supporting structure and not be linked for destruction
- Lights are now positioned inside the light bulb for the freeform lightbulb and the powered cross instead of floating in front of it, so that bringing objects near it looks more realistic
- Being inside now prevents snow clumps from spawning at player feet
- Added new unfold animation when placing tarp ramps
- Feather bursts tinted to match different colored birds
- Kelvin can now retrieve nearby spears
- Added additional smoothing of head look rotation on characters
When comes the next Patch 14 for Sons of The Forest?
The next update (Patch 14) for Sons of The Forest will be released in 26 days, on November 14, 2023.