While playing Baldur’s Gate 3, you will come across many interesting puzzles, and one of them is in the Strategy Chamber. In this guide, we will tell you the Baldur’s Gate 3 Chess Puzzle Solution.
Players who are not good at chess may have a problem with solving the puzzle, but in fact it’s not difficult. Don’t worry, we will provide all the necessary information you need to achieve the desired result.
BG3: How to Solve Chess Puzzle in Act 3
This puzzle is a regular chess game that you need to finish by checkmating the enemy king. It is worth noting that the arrangement of the pieces and the subsequent moves you will need to make can differ from the example below, but the basic principle of solving any variation of this puzzle is the same: You have to checkmate.
You can find this puzzle in the Chamber of Strategy at the following coordinates: X:-849,Y:-975. When you arrive there and enter the chamber, you will see a chessboard with pieces arranged in a certain order. They are not placed randomly, but basically, this is an unfinished chess game that you must win by making a few moves. Let’s take a look at the example below to help you understand the concept better.
In this case, as in most others, you will need to make two moves to checkmate. In this situation, you play as White and have to make the first move. Here are all the moves you need to make:
- Turn 1: White Queen A6 takes the Pawn on H6 – check to the black king on H8
- Turn 1 (Opponent): Since you have placed the check, the enemy king has only one square where he can escape. The black king H8 moves to G8.
- Turn 2: White queen H6 takes a pawn on G7 – checkmate.
That’s it, the puzzle is solved. If you haven’t understood what these strange numbers and letters in the moves are, it’s the usual numbering of a chessboard. The ranks running horizontally are numbered 1 to 8. The files running vertically are numbered A to H. And if you are looking for more content like this, feel free to read our guide on how to break Wyll’s pact with Mizora in Baldur’s Gate 3.