In Counter Strike: Global Offensive (and CS2) you can lose a lot of money with skins, but did you know that you can also earn money with weapon skins? This much in advance: one skin is enough for life.
What is it about? Probably every Counter Strike player has spent money on skins. Few others, however, have recognized the other side of the expensive coin and create the skins for which many are willing to pay extreme sums. In return, they get huge amounts of money from developer ValvE. That's why we're going to tell you everything you need to know about Counter-Strike skins and money:
Artists and creators of Counter Strike skins are not employed by ValvE. They create the skins on their own with various programs (more about that later) and upload them to the Steam Workshop. Now everyone can cast a vote here and say:
If a skin gets enough positive feedback from the community in the workshop, it will be added to a cadre of possible new skins. The developer then decides internally which skins from the final cadre will subsequently be included in a new box and or collection.
How does the payment work? The actual payment is based on how often the box with your skin is opened. One thing is for sure though, a creator whose skin is then included in a new crate can lock in the pre-order on the McLaren or the new lake view home:
In a conversation with YouTuber OhnePixel, two skin artists talked about their earnings. Previously, no skin creator had done so, and many CS fans therefore thought it was forbidden to talk about it. But as OhnePixel learns, skin creators can talk openly about their earnings. And this is where it gets blatant. Thus, the creator T-R3x3r, reveals his income, based on the average of all boxes that contain skins of him. In addition, he reveals what he has learned from other creators:
There is a drastic difference between the crates. The amount you make on average for a skin in a crate - except for the Hydra, that crate is a bad exception (...) The Hydra skins have made about $50,000.
OhnePixel intervenes here and asks, "That's it?". With the following answer, the skin creator leaves the streamer standing like a cyclops in front of the 3D cinema:
An average skin brings in around $420,000. (...) But of course that's just the average. There are skins and boxes where you get more than double that. But there are also boxes where you get half.
In the course of the conversation, another creator joins the call and reveals that he has brought a whole three skins into Counter Strike:GO. At the average price of $420,000, that's $1,260,000 before taxes.
As briefly touched on above, how much money artists make with their skins in Counter Strike varies from crate to crate. In the example of the Hydra crate, which only helped its creators make around $50,000, it was due to the drop count. During the operations, simply far too few crates were distributed to players. That is, earning with CSGO skins depends on:
On the second point, there is the status of the contributor. That is, several creators are involved in a skin and therefore share the proceeds. Artists generally get a percentage of the sale of the keys to their crate, not per skin. Also, the rarity of a skin does not play a role in the payment. A blue skin will yield the same amount of money as a red skin.
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Of course, now you're tempted to quickly earn half a million euros with a stupid skin. But it's not that easy to create skins for weapons in CS:GO. But we will give you a short introduction to the craft. A full guide would go beyond the scope:
If you are satisfied with the result and have set the different states, you can upload the skin in the workshop. This will close the loop and other players will vote on whether your skin could be introduced in Counter Strike Global Offensive in the near future. Feel free to share your results with us via Twitter or Instagram, and we can help you spread the word about your skin! You can find our social media channels via Linktr.ee.