Just under a week after the full release of Grounded, the first update follows and fixes some causes for game crashes – both on PC and Xbox. We have taken a closer look at the patch notes.
What it’s about: With the full release, there were also some problems for Grounded. There were various reasons that players had partly random game crashes. Especially on the Xbox, there were repeated failures. We have taken a closer look at the patch notes of the first update for Grounded and tell you which changes have been made and which causes for crashes have already been fixed.
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Patch 1.0.1 fixes Crashes in Grounded
Patch 1.0.1 has fixed various issues that caused the game to crash. Theoretically, it should no longer happen that the game crashes when constructing buildings. The crash caused by joining a multiplayer session has also been fixed. Dew drops on the grass also caused bugs and crashes in the meantime. This problem has also been fixed.
Xbox Players beware: Especially on the Xbox, there were also some reasons for crashes. The developers have fixed two of the known problems in this update. The game no longer crashes when you try to access your Xbox profile settings. Also, the game should no longer cause problems when you put your console into standby and then boot back up in Grounded.
The most important Changes in Update 1.0.1
One of the best changes of the update is more like a simple rearrangement of the keys. When you go into PEEP mode to learn more about the animals and their characteristics, you may have often set a waypoint instead of analyzing the insect because both actions were on the same key. Meanwhile, you start the PEEP mode with the “E” key or with the right bumper on the Xbox.
Additionally, custom icons were made for the labs in the 1.0.1 update. This makes it easier for you to distinguish between the individual labs and research facilities. You also won’t get thirsty when in conversations with NPCs, such as BURG.L. In addition, you can now collect pollen from flowering dandelions by chopping down a dandelion.
These are the Patch Notes for Grounded 1.0.1
Besides the short insight for the various changes, we have listed the complete patch notes for you here.
CHANGES:
- The PEEP a Creature action is now “E” on keyboard and “Right Bumper” on Controller. This to ensure the control for “Set Waypoint” is not the same key as PEEPing a creature while in PEEP mode.
- Weapon and gear stat bars now show smithing enhancements separately from the base values, in a distinct color.
- Added unique symbols to the various labs in the yard for easier identification.
- Custom Game Settings that cannot be changed mid-game have icons next to them to signify this status when starting a Custom Game.
- Arrows now show attack stat bars when selected in the inventory screen.
- Crow has adjusted audio.
- Exploding Strange Spores in the Haze now have an audio cue when getting ready to explode.
- Creatures randomly return to their home locations during player rest.
- Hot Deposit actions have audio now.
- Flowering dandelions drop pollen when chopped down.
- Slime Lantern durability has been increased.
- You will no longer get thirstier while in conversations. This will prevent dying while talking with BURG.L and REDACTED.
- You can no longer throw your equipped item while in building placement mode.
- Players playing Multiplayer from the same household should experience lower latencies.
CRASH FIXES:
- Fixed random crash that could happen when building buildings or chopping foliage.
- Fixed random crash that could happen when joining a Multiplayer Game Scenario screen.
- Fixed a crash dealing with dew drops on grass.
BUG FIXES:
- Points of interest will now be unlocked more reliably when spotted.
- Dew drops knocked off grass will no longer disappear after a short time.
- Fixing some lighting issues in the Fire Ant Hill.
- Trinkets that repair weapons now properly work with all weapon types, instead of only Slashing weapons.
- Super Venom Arrows now have proper world meshes when dropped.
- Creatures can no longer slide around in their sleeping animation after loading a game.
- Fixed an audio issue that occurred when loading a save game while underwater. Underwater effect is now properly removed when exiting the water.
- Fixed issue with missing footstep audio on third person unarmed / hold run forward animation.
- Bow damage bars in the UI are more accurate.
- Corrected the location of the “ready” icon over the Cookery.
- The mutation related to Staff kills will now unlock properly.
- BURG.L Quests no longer display as empty in the quest notifications, for clients.
- Bomb arrows no longer leave behind an arrow to pick back up.
- Audio logs and other voice-overs can now be heard while the player underwater.
- Tiger Mosquitos no longer fail to reach one of the Super MIX.Rs when activated.
- Clients now have better collision with the world while the host is inside a menu.
- Cleaned up various terrain issues.
- Various interface fixes in various languages.
- Ant audio should be less annoying when large numbers of ants are nearby.
- Better audio transitions around the Dry Grass, Pond, and Oak tree areas.
- Cloning a flipped building will enter placement mode with the building flipped correctly.
- The visibility toggle for the resource survey overlay in the Map UI now actually works.
- REDACTED has learned how to actually hit target with attacks.
- REDACTED will now remember which player was being followed after a saved game is loaded.
- Orb Weaver Jrs no longer have their legs go up in their air in tight spaces.
- Sour Battle axe recipe should no longer unlock early. Not retroactive.
- Removing incorrect additional Tech Chip slot in the data tab. Allows you to 100% the game now.
BUG FIXES – XBOX:
- Fixed Mantis Pollen attack rendering solid yellow circles floating in the air.
- Fixed a crash that could happen when checking Xbox profile settings.
- Fixed a crash that could happen when putting the console into Standby mode and rebooting it into Grounded.
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