Sons of The Forest Update 7 Brings New Boss, Rifle, Private Server and More

Published: Jun. 23, 2023
Updated: Jun. 23, 2023

German English

The new Sons of The Forest Update 7.0 have been released and, in addition to drivable golf carts, brings a new boss and a new weapon into the game. But private servers can now also be created or rented, and the stone buildings have been expanded. We have all the information on Patch 7.0.

The update at a glance: On June 23rd, 2023 the update 7 of Sons of The Forest was supposed to be released. However, due to a few minor problems, the release was delayed until later that day. Now update 7 is here, and brings quite a lot of new content:

  • A new boss monster
  • Private server
  • A new weapon
  • Animal head trophies
  • More stone buildings
  • Drivable Golf Carts
  • and much more
Are you looking for fellow players, or would you like to discuss Sons of the Forest and share your experiences? Then join our Sons of the Forest Facebook group. You can find all our guides in an ordered overview.

Highlights from the Sons of The Forest Update 7

New End Boss After Cutscene

With Update 7, a new end boss has been added to Sons of the Forest, awaiting you at the cutscene's end. So instead of fleeing the island by helicopter, you are greeted by a giant mutant who destroys the helicopter, which he will subsequently use as a weapon against you.

Sons of the Forest Endboss

The boss fight is quite tricky, you need a lot of ammunition, healing, the best armor, and explosives. During the fight, some baby mutants and twins are also summoned, which makes you sweat a lot.

At the end of the fight, a new helicopter simply appears and the standard end scene plays.

Golf Carts!

With Update 7 you can now find working golf carts in Sons of the Forest. These are powered and, like the Knight V Monowheel, require a battery. You can find the golf carts in the north-eastern corner of the island in a fairly open area.

Sons of the Forest Golfcart

Hunting Rifle

As we have already found out through datamining, a hunting rifle is to be added to the game. With Update 7, the time has come and the new rifle can be found in one of the existing caves. More precisely, in the cave in the east of the map, west of the big lake.

sons-of-the-forest-rifle-gewehr

The hunting rifle has a fixed red dot sight with a slight zoom and you cannot attach any other extras to the rifle.

All Patch Notes from Sons of the Forest Update 7

Here we have all the patch notes for Sons of the Forest Update 7 for you:

Features

  • New end boss battle and cutscene.
  • Dedicated servers.
  • Drivable golf carts.
  • Rifle.
  • Decorative frogs.
  • Animal head trophies.
  • Stone doorways, struts, windows, and pillar detached placement.
  • New stone holder structure.
  • Window shutters.
  • Updated environment on East side of the map with more streams, waterfalls, lakes, ponds, cannibal villages, rope bridges, and more.
  • Some new story note pickups added.
  • Dirty/clean water system added.

Improvements

  • Stones now apply damage to things when thrown.
  • You can now attach stones or any length of log to ziplines rather than just full logs.
  • A held relocated structure is now thrown if the player opens their inventory.
  • Added new cat food visual.
  • Wall shelves can now store cooking pots.
  • Kelvin can now finish building stone fireplaces.
  • Improved look of burning sticks material.
  • Improved look of boiling water.
  • Improved performance of trees in winter.
  • Improved stone/rock text localization.
  • Cannibal winter clothes now burn when the bodies are burned.
  • "Collected" and "added to backpack" text when picking up items is now localized.
  • Added LOD support so that items in storage holders will disable when far away.
  • Fixed issue with armor pieces on shelves having expensive scaled mesh colliders.
  • Adjusted some duck landing spots on water that were over land.
  • Repairing floors no longer re-orders its planks.
  • Disassembling a Custom Effigy now takes the limb you are targeting instead of the last limb added.
  • It should now be easier to place furniture in crowded areas.
  • Improved player on fire visuals.
  • Added an idle variation to ducks and increased their drinking and eating rate when on lakes.
  • Added new stone building tutorials to book.
  • Added some small cannibal camps to cave D.
  • Light bulbs can now be used from the grab bag and can be added to shelves.
  • Player can no longer perform interactions when aiming their weapon.
  • Player can no longer open their inventory right at the same time that they trigger a hatch or security door interaction.
  • Fish on spears will now fall off when the spear is put away or thrown.
  • Set armor racks to only allow a single user to interact with them at a time.
  • Added some hot springs to some mountain areas.
  • Dismemberment blood splat optimized.
  • Visual fixes for cave entrances: shimmering density, seeing through entrance from distance.
  • Improved lava impact visual.
  • Setup stone beam & pillar electric wire elements.
  • Pillar detached placement now works with any combination of log quarters or stones.

Balance

  • Drinking dirty water will now cause a small amount of health damage, boil water or collect in rain collector for clean water.
  • Added custom game setting to allow players to toggle the pausing of the world sim when in inventory.
  • Pausing in inventory now defaults to false in hard survival.
  • Demon boss reduced health and damage it delivers. Some attacks have longer cooldowns and increase it’s damage against structures.
  • Added additional ammo and health pickups to the corridor before the gold room.
  • Added rifle ammo chance to ammo cases.
  • Doubled strength of stone structures.
  • Gold Armor now reduces incoming non-demonic damage by 30 %.

Fixes

  • Fixed Knight V’s and gliders vanishing in some save games.
  • Improved and fixed most cases of artifacts caused by having too many built lights.
  • Improved weather occlusion and added a quality option that can be turned up if needed to fix issues of occlusion visually breaking.
  • Fix demon boss in overworld rescaling during some attack animations.
  • Fix for idle heavy male cannibal audio being audible from far away.
  • Removed deprecated option to place wire on standing stick.
  • Fixed pillars placed at the corner of two connected stone beams shifting if a stone is removed from one of those beams.
  • Fixed incomplete stone beams allowing removal of sibling beams supporting a pillar.
  • Fixed dismantling first stone from a complete stone beam not cleaning up links to supported structures until the last stone was removed.
  • Fixed stone fake pillars remaining on when disassembling a grounded stone Beam in a specific order.
  • Fixed stones allowed to be added to quarter log pillars.
  • Fixed using a repair tool on a second story leaning beam causing it to clip into the pillar its leaning against in a specific context.
  • Tweaked stone beam visual so lightbulb fits under it.
  • Fixed placing a strut underneath a tarp causing the tarp to collapse.
  • Fixed dismantling and replacing ramps resulting in broken weather occlusion for those tiles until game was reloaded.
  • Improved weather occlusion inside of the beached yachts.
  • Fixed being able to remove a pillar supporting a strutted beam if there was a linked beam with a strut on the other end.
  • Fixed cut pillar calculations sometimes preventing cutting a half log high pillar into a quarter log high pillar.
  • Fixed invalid linking issue when adding a pillar bellow a beam that connects a pillar to a wall.
  • Fixed various small building issues with struts and beams.
  • Fixed being allowed to cut pillars that are supporting furniture.
  • Skinned animals now have head removed.
  • Fix player sometimes stuck sliding on ground while in knocked down state.
  • Fix "Take Item" Kelvin order causing player to try to equip previous item before opening grab bag.
  • Fixed placing a beam between two pillars with a full wall underneath not linking that beam with those pillars properly, which resulted in a beam impossible to dismantle while it has sibling beams linked to it.
  • Fixed half log spawned when cutting window sometimes staying stuck in the wall.
  • Fixed second stick placement failing when building a fire in a stone fireplace.
  • Fixed error spam when placing a leaning beam on beams supported by a wall in some context which would prevent the beam placement.
  • Fixed stone fireplaces getting destroyed too easily.
  • Fixed struts broken off of a structure not spawning a pickup.
  • Fixed picking up a held item while holding multiple stones causing player to only drop one stone pick up.
  • Fixed error spam on multiplayer client side any time a trigger touched a log pickup.
  • Fixed placing door not orienting it as the inside towards the player consistently.
  • Fixed stone structures not affected visually by snow and wetness occlusion volumes.
  • Fixed Defensive Wall Gate handles changing orientation when repaired.
  • Fixed cooking pots not always having the correct stew after save load.
  • Fixed adding the the first item to a storage holder being difficult in some cases.
  • Fixed issues with the cooking pot loosing its recipe in certain situations.
  • Fixed issue in multiplayer where the cooking pots current volume on the fire was not being updated when another player takes liquid from it.
  • Fixed pots with stew turning into water when moved from one fire to another.
  • Fix for erroring when trying to pickup any item that is a volume container but does not have a recipe.
  • Fix for empty cooking pots getting destroyed when a campfire burns out completely.
  • Fixed issue where dumping out the flask or cooking pot would also dump out the other if the other had been equipped before going into the inventory.
  • Fixed issue with shelves where some spots on shelves would not save properly.
  • Fixed standing fire UI interaction positioned too high.
  • Fix for getting into a broken state if the player tries to open the guide book when in inventory.
  • Fixed issue with multiplayer clients not being able to send objects on ziplines in both directions.
  • Fixed Kelvin sometimes able to get pickups far out of reach.
  • Fixed ducks sometimes getting interrupted while going to lake.
  • Fixed some activation and render distance inconsistencies on enemies and animals.
  • Fixed bug where it was possible to skin animals or creepies through collision.
  • In peaceful mode, villages will no longer have a chance to get covered in creepy spittle.
  • Chair inside bunker food will no longer show up in the inventory view.
  • Fix for having to look away from the zipline for its interaction UI to update.
  • Filling a held pot with stew that’s on the fire will now look like the correct stew.
  • Fix for opening inventory when the waiting for sleep interaction is active getting player into a bad state.
  • Fix for being able to eat from pot and light fire at the same time when loading into a game that had a cooked pot on an unlit fire.
  • Amount of stew remaining in a pot on a fire is now synced across multiplayer clients.
  • Fix for sometimes getting into a bad state with held items when equipping previously held item at the same time as performing another action like eating.
  • Fix for ziplines not getting destroyed when attached to trees that are not LOD 0 or other destructible world objects that are not trees.
  • Fixed missing visuals for one of the mushroom pickups.
  • Fix for boiling audio continuing to play if the fire that an active cooking pot is sitting on is destroyed.
  • Fixed cooking not always taking the satisfied recipe that has the most ingredients.
  • Fixed sporadic collision on laptops after they have been broken.

Audio

  • Added all the missing mouseover and pickup events (Action Camera, seeds, lightbulb heads).
  • Updated distances on flare audio attenuation and tuned levels.
  • Impact sound effects are now also triggered when they hit other pickups so that a pile of pickups would make sound.
Sascha Asendorf is the co-founder of Guided.news and has been running online magazines in the gaming sector since 2013. Starting with a strong focus on survival games, Sascha now deals a lot with role-playing games and is an expert on survival and RPG titles like Conan Exiles, Baldurs Gate 3 & Cyberpunk 2077.
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