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Home » World War 3: Update Prepares for Launch & Increases EXP Rate
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Gaming

World War 3: Update Prepares for Launch & Increases EXP Rate

Kevin WillingBy Kevin WillingJune 24, 20224 Mins Read

Deutsch English

The shooter and Battlefield competitor World War 3 will soon enter open beta, and a big update has been released. It changes dozens of weapons, animations, UI and leveling extremely. What exactly awaits you, we reveal now!

The update at a glance: The published update for World War 3 brings one thing above all: improvements and fixes. So you shouldn’t expect any new weapons or vehicles, yet World War 3 veteran Kevin Willing thinks the update is perfect:

  • Never miss World War 3 news & updates again — Guided Social Media

World War 3 update paves way for Free-2-Play launch

What are the big changes? The main focus of the World War 3 update is the new animations and the changed level and progression system. A much-cited criticism, which I also subscribe to, is that it took too long to level up. I only reached level 50 after well over 60 hours of play! But that should only take half as long now.

In a video, the developer The Farm 51 also presented the new improved animations, which now seem less choppy and jerky. See for yourself:

The Pre-Open Beta Patch is the biggest to date and brings huge changes to #WW3TheGame. Among other things, it includes changes to walking and sprinting animations, making them feel much more natural.

What are your thoughts on the update? pic.twitter.com/tQJnAlJ1qb

— World War 3 (@ww3thegame) June 18, 2022

Gameplay changes in World War 3

  • You unlock weapon accessories like sights, magazines and grips earlier.
  • Strike warning range is now significantly increased, providing more time to react.
    There is armor pack more to choose from: rearming now works through the normal supply pack.
  • You now have a different default armor package for the HK M417 “sniper”.
  • AK 15 and Alpha now use proper 7.62×39 mm magazines.
  • Bullet velocity has been adjusted (whether higher or lower, we’ll find out soon!).
  • Removed a bug in the World War 3 update that incorrectly played a recoil animation even when the weapon was set up.

Balancing adjustments in the open beta update

  • 7.62x54mmR, 7.62×51 NATO, 9mm Parabellum and .40 S&W: The range of the calibers has been slightly adjusted.
  • 870 MCS: The maximum range has been reduced to reduce lethality at ranges over 20 meters.
  • Vepr-12: The maximum range has been increased to more effectively and consistently achieve the intended 2-3 kill range.
  • M417: The weight of the weapon has been increased to 8 block. Vertical recoil has been increased to make long range auto fire more difficult to control.
  • Scar-H: The weight of the weapon has been increased to 7 block. Overall recoil has been increased to make auto-firing less consistent.
  • RPG: Splash damage has been reduced.
  • M200: Only long-range scopes can now be placed in the “Basic Sight” slot.
    PKP Pecheneg Bullpup, SA80 and MG5: Extensive changes have been made to the recoil of all three weapons. They are now easier to handle and control after the first six shots (approximately).
  • 5.56 NATO, 7.62x39mm, 7.62 NATO and 7.62x54mm: The maximum and minimum ranges of the compact barrels have been increased.
  • G17: Visual recoil has been reduced in favor of better gun handling.

Other changes for World War 3

  • Improved the container drop animation when spawning a vehicle on a target.
  • Adjustments have been made to the APS on vehicles.
  • Range based damage for blast damage.
  • Corrected the damage for the grenade launcher of the remote weapon station.
  • Changed visual effects of shots on remote weapon stations and drone turrets.
  • The explosion radius of anti-tank grenades of the remotely controlled weapon station has been reduced.
  • MSBS-K reloading in FPP has been improved to create a better visual experience.
  • The movement animations of the MCS870 in the FPP have been improved.
  • There are many new animations, including sliding, skipping, and climbing.
  • Idle character poses have been improved to show a better grip on the bottom and sides of the weapons.
  • Added new slide animations for the Tochnost and G29 sniper rifles in FPP.
  • Improved turn-in-place animations in TPP for smoother transitions.
  • Fixed a bug with the widget that lets you change the color of vehicle seats.
  • Improved the widget for conquering points.
  • Added cannon name types on vehicle HUDs.
  • The scoreboard now correctly adjusts to the screen resolution.
  • Points on the scoreboard update correctly as they are displayed on the screen.
  • Added a watched player marker when the entire map is displayed.

For more changes to the World War 3 update for the Open Beta, check out the official post from the developers via Steam!

World War 3
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Kevin Willing

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