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Starfield: Kid Stuff Trait Explained + Quest & Reward

Published: Sep. 19, 2023
Updated: Sep. 19, 2023

German English

Starfield offers you the opportunity to choose from three traits during character creation, all of which provide advantages and disadvantages. But what about the "Kid Stuff" trait? We'll tell you exactly what to expect.

How important is the choice of traits? The selection of your traits takes place during character creation, about 20 minutes into the game. You can choose a total of 3 traits, each of which offers advantages but also comes with disadvantages. One of the best traits in Starfield is Kid Stuff, which allows you to visit your parents. But what are the advantages?

What to Expect from the "Kid Stuff" Trait in Starfield

Summary of Kid Stuff trait:

  • Your parents are alive, and you can visit them in New Atlantis.
  • You can stay overnight and eat with your parents.
  • Many items from your parents' apartment can be taken and sold.
  • You receive a powerful backpack early in the game.
  • Throughout the game, your parents will give you gifts.
  • You regularly pay 2% of your earnings to support your parents.

Starfield Kid Stuff Reward 1: Get your old High School Backpack

Naturally, your parents are delighted to see you again, and they generously allow you to use your old bedroom for a well-deserved break. In your old room, you'll discover a pleasant surprise: your mother has repaired your old backpack.

Stats for the Highschool Backpack in Starfield:

  • Effect: +10 Carrying Capacity
  • Phys: 28
  • Engy: 30
  • EM: 32
  • Thermal: 10
  • Airborne: 10
  • Corrosive: 10
  • Radiation: 10
  • Mass: 4.8
  • Value: 803

Second Reward from Kid Stuff Trait in Starfield - "M1911" - Sir Livingston

But the "gifts" from your parents don't stop at the backpack. Instead, they even visit you at your future living and resting places. As a reward for choosing the Kid Stuff trait at the beginning of Starfield, you receive a powerful pistol. The weapon is a classic Colt 1911 called "Sir Livingstone's Pistol."

Stats for Sir Livingstone's Pistol in Starfield:

  • Mods: Larger Magazine (15 Rnd) + High-Speed (+Damage)
  • Ammo: .45 mm
  • Mag: 15 Rounds
  • Reserve: 42
  • Rate of Fire: 67 rpm (Rounds per Minute)
  • Range: 24
  • Accuracy: 69.2%
  • Weight: 1.8
  • Value: 7612 Credits

You can even further customize your parents' pistol at a weapon workbench to enhance its performance. Even without additional modifications, this weapon is highly effective at the beginning of the game.

starfield-sir-livingstones-pistole-kid-stuff-kinderkram

This is the gun that dene parents give you.

One issue with this pistol: The ammunition for this pistol, caliber 0.45 mm, is super rare in Starfield. Therefore, make sure to regularly stock up on ammo from any in-game weapon dealers to avoid running out of bullets.

More about Starfield

The Minor Drawbacks of the Kid Stuff Trait in Starfield

If you choose the Kid Stuff trait, you must pay two percent of your total credits to your parents every week. If you eventually decide to end these payments, you can simply speak to your father and let him know that you want to stop. Your parents will understand, but it will result in them having to move out of their apartment. Unfortunately, you won't be able to visit them anymore. It's unclear where they will live afterward, but some players might find out.

starfield-end-kid-stuff-trait-kinderkram

Talk to your parents, end the relationship.

If you're feeling mischievous, you can visit your parents, steal their belongings, take the pistol, and then kick them out. This way, you'll save some credits and still enjoy all the advantages of the Kid Stuff trait chosen at the beginning of Starfield.

Do you have any comments or questions about one of the best traits, Kid Stuff, in Starfield? Write us a comment or ask us on Discord, where we'll personally assist you. We also invite you to join our social media channels (via Linktr.ee).

Every tip mentioned in this guide has been practically tested by our team to ensure you receive reliable and accurate information.
The interest in digging deep into the gaming industry stems from the DayZ Mod for Arma 2 in 2012. Kevin started working in the gaming industry in 2016. First as a trainee at Survivethis, the biggest German Survival-Games-Site at that time. Only half a year later, he got accepted at Gamestar and later MeinMMO. Now, on Guided.news he implements all his Knowledge to deliver comprehensive news, guides, interviews and more unique topics.
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