Escape From Tarkov Update 12.11: Factory Expansion, Weapon Malfunctions & Patch Notes

Published: Jul. 02, 2021
Updated: Jul. 02, 2021

German English

Update 12.11 from Escape From Tarkov is here. So far we only had a small foretaste of the full patch notes, but now all of the contents are known.

Everything complete! The previously shared patch notes for Update 12.11 from Tarkov only showed the fixes. Over the past few days, the Reddit community has been busy collecting new content. We also now have the official patch notes from the developers.

Tarkov Update 12.11 - These are the fixes & changes

Factory expansion & Boss

The servers are online, and we now know the factory expansion is part of the update. Da brings a big new section for the map. You can read more about this here. Of course, there are also new keys for new map areas.

The new boss "Tagilla" is also included in the update. He's up to mischief on the Factory map and fights with a sledgehammer. But watch out, Tagilla can switch to his Saiga at any time and shoot. Its abilities are diverse:

  • Switches to sledgehammer when close to players
  • Can kick down doors
  • Open fire of suppression
  • Set up ambushes

Weapons malfunction

There is now a possibility that your weapons will fail. Bullets can get stuck in the loading mechanism and not be fired. Different bullets wear out your weapons at different rates. This value is called "Durability Burn".

However, there are several ways to resolve the malfunction. It is also possible to temporarily repair the weapon in the middle of a fight.

Many users are already complaining that the guns are jamming too fast, which means that they fail. We are talking about 7 rounds from a 99% weapon. Less is also reported more often.

Scav karma

With the new Tarkov Update 12.11 a karma system for scav players, which affects your reputation with the dealer Fence is in. The system itself is simple, if you kill other Scavs as a Scav, your karma will decrease. However, if you help scavs or a scav boss kill his enemies, your karma increases.

This is influenced by karma:

  • Player Scav Cooldown
  • Scavbox crafting duration
  • Amount of Extracts for Scavs
  • Auto extract costs are changing
  • Prices for items sold at Fence
  • The higher your reputation at Fence, the more AI scavs will listen to your command.
  • If you have a low reputation, other scavs will attack you.
  • With maximum loyalty you can buy uninsured items from players at Fence, should they have lost them.

New equipment & weapons

  • NFM Thor CV vest (level 4 armor)
  • NFM Thor IC Carrier (Level 6 armor for arms, torso
  • MP-155 (New Shotgun)
  • M47 Mutant (New Assault Rifle)

We have a test for the new armors and guns, in which we take a deep dive!

Further Changes in Tarkov Update 12.11

  • RatCola is available now
  • Bushes are now slowing you down, and you can no longer lie down in a bush.
  • Flea market is only available from level 20
  • There is a new sorting table
  • There's a new homescreen that shows a surveillance camera.
  • (Unsure if bug) Insurance on equipment disappears if you survive a raid.
  • Max. Level is now 79
  • New skill "Weapons Maintenance"
  • New skill "Troubleshooting"
  • Resort keys have been renamed.

Bug Fixes

  • In some cases players wouldn’t spawn even after successful matching and would get back to the main menu.
  • Totally silent movement of Shturman and his guards.
  • The player hung on a blank screen after pressing the "Back" button on the treatment screen after a raid.
  • The progress of the "Crafting" skill diverged between the client and the backend after production was completed.
  • Inventory and animation of the player's hands hung when the player tried to move a cartridge from the chamber of the weapon in his hands to a full stack of ammunition.
  • The difference in the actions of the character when switching between pressing and holding the keys. Strong and weak grenade throws now work the same way: held down the key, thrown by releasing the key, and does not depend on the aiming settings.
  • The mods locked behind a quest did not unlock on the purchase screen for presets even after completing the quest.
  • The consumption rate of the air filter was higher than necessary.
  • At the moment of the weapon assembly in the presets menu - the separate weapon mod would be applied to the gun even if the gun already had such a mod on it.
  • The production timer in the hideout, which has been partially cropped.
  • The library did not speed up the "Crafting" and "Hideout management" skills.
  • Bolt-catch animations would be replaced with a charging handle loading one.
  • Hits on the neck protection worsened the condition of the helmet itself, not the condition of the neck protection.
  • Saiga 12 and PP-9 Klin stocks would get folded together with a quick drop of the backpack.
  • Inventory and animation of the player's hands hung if the player simultaneously opened the door with a key and threw a grenade.
  • The transfer screen from scav layered onto the main menu screen after restarting the game on the transfer screen.
  • The player could not go sideways through the doorway.
  • Filters for food and medicine that did not work in the player's stash.
  • Quest "The Punisher. Part 4." which could be done without the scav vest.
  • “Strength”, “Stamina”, and “Stealth” movement progress was not properly counted during the raid.
  • Weapon mastering progress was not properly counted during the raid.
  • Character's empty hand animation at a distance.
  • The player with empty hands could not drop the backpack.
  • Incorrect sensitivity on the mechanical sight on the ACOG.
  • The remaining generator runtime counter was not synchronized between the fuel canisters and the generator itself.
  • The observer was not able to see the grenade in the dropped backpack if the player put it in the backpack right out of his hands.
  • The observer did not see the grenade that the player put on the ground right out of his hands.
  • The sorting of lots by time of removal on the flea market did not work.
  • The reticle on the MRS sight was placed below the alignment on the Vector and UMP.
  • Breath sounds were not played if the player used up stamina with the Kiver visor down.
  • Player would go to crouch position when trying to hide quest items from prone position.
  • Changing the "Shadow visibility" setting was not applied during the raid.
  • Hanging animation of the player's hands after reconnecting to the server at the moment of throwing a grenade.
  • The "Apply" button on the treatment screen after a raid was active even when no treatment type was selected.
  • Player wouldn’t get out of ADS mode when chamber-loading the gun.
  • Medkits that removed the negative effect from a non-priority limb and left the priority limb untreated.
  • Hands freeze when reloading some weapons via the context menu.
  • Commission for putting a cultist knife with an incomplete supply of poison to the flea market.
  • Discrete shadow movement from distant objects on high settings.
  • Ability to load weapons with unexamined ammunition.
  • The edit pocket map marker window did not close after loading into the raid.
  • The lamp did not break for other players if you break it with a melee weapon.
  • Unable to fill items by drag and drop when purchasing from a merchant.
  • Game freeze when equipping an item from the letter during the transfer of items through the "get everything" button.
  • The aiming magnification is not switched when re-installing the optical sight with the additional reflex sight.
  • Change the icon of the position of the character, when you open the inventory while prone.
  • Correcting the effects of light sources (flicker, glare).
  • Abrupt change of the weapon model in the hands of a character when switching to another weapon.
  • Inaccessibility of loot on the shelf, in the red room.
  • Various audio fixes.
  • Fixes for various problems related to the use of weapons and equipment.
  • Fixes for various errors in trade and merchant services.
  • Minor fixes to character stats.
  • Fixes for various problems and exploits on locations.
  • Fixes for some audio issues.
  • Some graphics fixes and improvements.
  • Some server bug fixes.
  • Fixes for some backend issues.
  • Fixes for some game interface elements.
  • Some bug fixes in localization.
  • Fixes for some bugs in offline raids.

Optimization in Tarkov Update 12.11

  • Physics optimization.
  • Various graphics optimizations.
  • Various server optimizations.
The interest in digging deep into the gaming industry stems from the DayZ Mod for Arma 2 in 2012. Kevin started working in the gaming industry in 2016. First as a trainee at Survivethis, the biggest German Survival-Games-Site at that time. Only half a year later, he got accepted at Gamestar and later MeinMMO. Now, on he implements all his Knowledge to deliver comprehensive news, guides, interviews and more unique topics.
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