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Home » Sons of The Forest: Erstes Update & Neuer Content sind da – Alle Patchnotes
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Sons of The Forest: Erstes Update & Neuer Content sind da – Alle Patchnotes

Kevin WillingBy Kevin WillingMärz 9, 20238 Mins Read

Deutsch English

Das erste Update für Sons of The Forest ist erschienen und bringt neue Items, lange gewünschte Mechaniken und verbessert bisherige Kritikpunkte der Community — hier sind die vollen Patchnotes.

Nicht verpassen: Gesamte Karte – Map-Größe, Spawns & Locations

Patchnotes zum Sons of The Forest Update #1 – Dieser Content ist neu

Das Update im Überblick: Neben neuem Content bekommst du mit dem Update zu Sons of The Forest auch einen neuen Boss, Strukturen und verbesserte Interaktion mit der KI. Auch kommen endlich Palisaden-Tore ins Spiel. Bilder reichen wir in wenigen Minuten nach Veröffentlichung nach, wir müssen die Location erst finden. Aber hier alle Patchnotes:

1. Neue Items im Patch

  • Fernglas
  • Hängegleiter zum fliegen (Guide: Hier findest du den Hängegleiter)
  • Neue Story-Items
  • Neues Outfit für Virginia
Fernglas
Hang Glider location

2. Alle Änderungen am Basenbau & Fallen

  • Tore: Du kannst jetzt Tore für deine Palisade errichten. Bislang mussten Spieler auf die verrücktesten Tor-Alternativen zurückgreifen, damit Kannibalen und Mutanten nicht uneingeladen in die eigene Basis marschieren. Außerdem kannst du jetzt Türen abschließen.
  • Möbel: Du kannst Stühle oder Tische jetzt bewegen, nachdem du sie gebaut und aufgestellt hast.
  • Fischreuse: Die Fischfalle sollte jetzt funktionieren. Stelle sie in flachem Wasser auf und fange so Fische. Das funktioniert aber nicht im Winter.
  • Neuer Struktur-Typ: Der Einseitige Apex, soll die Lücke zwischen einem angelehnten Balken (45°) und einem Stützpfeiler schließen. Verwendet einem Viertel-Log.

3. Anpassungen an Gegnern und neuer Boss

Es gibt einen neuen Mid-Game-Boss in Sons of The Forest. Aber auch die normalen Gegner haben einige Anpassungen erhalten:

  • Kannibalen können dich jetzt überraschend von einem Baum aus angreifen.
  • Neue Kopfschuss-Animation für Kannibalen.
  • Schlamm-Kannibalen sind jetzt weniger Aggressiv.
  • Rüstung von Kannibalen hält jetzt 1,5 Mal mehr aus als vor dem Update (auf Hard)
  • In einigen Kannibalen-Dörfern kannst du jetzt Türme finden, welche von den Einwohnern zur Verteidigung genutzt werden.

Mehr zu Sons of The Forest
  • Entwickler sprechen über Konsolen-Release
  • Cheats und Command-Console in Sons of The Forest benutzen
  • Host im Koop wechseln & Speicherstand teilen

Die volle Patchnotes des Updates von Sons of The Forest

Balance:

  • Added sleep cooldown
  • Set rest drain from hunger and dehydration to 0
  • Muddy Cannibals will now get less angry (from player proximity and in late game)
  • Added possibility of Player Sleep Interruption events from nearby enemies that can reach player
  • Tweaked fire drain rate to make using firewood more important
  • Tweaked berries to give slightly more fullness
  • Tweaked energy drink to give half as much hydration and less energy buff
  • Tweaked amount of fullness and hydration all herbs and mushrooms give
  • Hard enemy health setting reduced to 1.25x health
  • Increased cannibal armor health by 1.5x on hard
  • Kelvin catch fish order will end after a time
  • Fixed opening a cave in late game having too many enemies
  • Adjusted some player melee events and ranges for better A.I. responsiveness
  • Halved shotgun damage
  • Boosted seat rest amount from 0.3 to 0.7
  • Added regular Puffies to dining hall
  • Increased health on creepies depending on amount of multiplayer players active

Verbesserungen

  • Improved red cannibal animation and blends
  • Fixed sleeping animation for female cannibal
  • Set up player effigy struggle/idle for multiplayer
  • Fixed ‘bouncy’ logs when deep in water
  • Performance speed up for world locators
  • Added Logic to allow hatches and doors to be forced open when player is spawned inside
  • Fix for some LOD’s sometimes not switching correctly
  • Fixed error caused when quitting while in death wakeup
  • Unique/Story items are now force equipped when they are collected
  • Door orientation is now determined by the position of the player when placing it, the face in front of player is the interior face
  • Adjusted Deer and Moose locomotion for better pathing
  • Prevented placing bench so close to objects that player could be stuck when standing up after sitting on it
  • Added more small prop setup for melee impacts and collision
  • Added LODs/optimization for the wall torch
  • Destroying screw storage now spawns stored items as dynamic pickups
  • Beach greebles regenerated with coral rock sizes reduced
  • Bunker food fixed some small lighting issues
  • Added radio to bunker food
  • Turned the table cards for Mr. and Mrs. Puffton into story pickups

Alle Bugfixes im Update

  • Should no longer be able to get through locked doors with a stick (Sorry speed runners!)
  • Fixed Kelvin cutting down trees with player structures attached
  • Fixed keycard guest not opening the two doors in bunker entertainment and not being needed to get into bunker residential
  • Fixed ghost blueprints not rendering underwater (for example fish trap)
  • Fixed some stream underwater rendering glitches
  • Fixed some potential issues on multiplayer disconnect
  • Fixed multiple issues with input bindings
  • Fixed player stuck after dying while climbing rope
  • Fixed being able to place paper target on tarp collision
  • Fixed place defensive wall option available on non grounded pillars, often resulting in invalid placement that gets rejected
  • Fixed placing a defensive wall log against a pillar made of log quarter variation causing an invalid placement that gets rejected
  • Fixed destroying the small animal deadfall trap getting its resources yielded back twice
  • Fixed some issues occurring when a fire is destroyed while interacting with it
  • Fixed lifting tarp with stick sometimes not detecting stick being equipped properly when auto equipped resulting in a unnecessary delay before performing the action
  • Fixed adding log planks to ghost blueprint structures by splitting logs automatically not consuming the log properly
  • Fixed case where some elements from some unbuilt outlines could be removed
  • Volume fix for cave visuals disabling when navigating into some corners of caves
  • Fixes for various open rock / cliff edges in terrain
  • Fixed case where Virginia grab bag interaction could trigger at same time as pickup, leading to bad player state
  • Fixed case of player stuck attacking with spear after revive
  • Fixed enemy armor setting not working
  • Fixed animal count setting not working correctly
  • Fixed player able to trigger actions while doing ground attacks, fixes some possible temporary stuck states.
  • Fixed some cases of small birds not being scared of player
  • Fixed some incorrect keyboard icons for keypad inputs
  • Fixed music not playing in title screen after leaving a multiplayer game
  • Autumn ground leaves shouldn’t pop on visually as much now
  • Player will no longer get into a broken state when trying to equip an item that they are already holding and have maxed out in inventory
  • Fixed a transition to move with Tactical Axe which was preventing attack/block/parry from activating during it
  • Fixed case where removing a beam supporting a pillar wouldn’t re-link the pillar properly with its new support, resulting in wrong pillar position calculated after the cascading repositioning process
  • Fixed wood stack loading from saves as an apex (non retro-active)
  • Added player saving system for cutscenes
  • Fixed the cave shark eating severed limbs looking broken
  • Fixed some cave entrance bat scare spawn locations
  • Fixed some eagle perch landing / takeoff issues. Add a perch spot to tall dead stump
  • Fixed issue where walking over entertainment bunker could cause trees and other world objects to disappear.
  • Cannibals should no longer snap long distances to climb into windows
  • Fix for clients no longer loading into the correct season when rejoining a saved game
  • Players held items at time of knockout are now remembered upon being revived
  • Tutorials will no longer be force closed when opening the pause menu and are instead just visually toggled. This should fix some tutorials such as the pick up construction element tutorial from completing before the player has actually done it
  • Player will no longer slide down slopes when either utility book is held or when the player is in their inventory
  • Can no longer attach both the laser sight and flashlight weapon mods to the crossbow at the same time
  • Fixed some cases of multiplayer client able to duplicate logs
  • Fixed repairing wood stacks not putting its elements back in correct position
  • Fixed floating log when chopping down a tree with tree shelter attached to it
  • Fixed Screw Structures being broken apart have no audio
  • Tagged auto jumps off on portable light
  • Fixed Kelvin dropping radios destroying the radio
  • Fixed weapons given to Virginia not being returned with correct amount of ammo and weapon upgrades
  • Modified fade distance on icons slightly to make them more visible
  • Fixed for player able to be pushed through terrain if another players stand on their head
  • Fixed opening hatches removing weapon upgrades from currently held weapon
  • Made sure player correctly aligns to death marker when dying at high height
  • Removed floating life vest
  • Fixed displacement digging visuals breaking on some quality settings
The Forest
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Kevin Willing

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