The developers of DayZ have hidden ample hints about the upcoming Update 1.23 on Twitter, the content & launch period of which DayZ expert Kevin Willing discloses.
Some highlights of DayZ Update 1.23:
The Update starts today (Nov. 7th) at 1:00 p.m. CET
North-West-Airfield is being revised to increase player interaction.
Supply Crates & dynamic Airdrops are coming into the game.
All New Content & Changes in DayZ Update 1.23 - Patch Notes
This is What the New NWA (North-West Airfield) Looks Like in DayZ 1.23
Regarding the NWA, there seem to be the most significant changes in the upcoming update. Among other things, the design of the airfield is completely overhauled to resemble the old NWA from the Alpha days.
Norht West Airfield Adjustments:
The construction site south of the NWA is gone. Here you will find a forested area in the new DayZ version.
The military village (or barracks) on the opposite side of the construction site shrinks considerably. Furthermore, the accommodations are now directly adjacent to the airfield, instead of protruding like a bump.
The west of the Airfield also shrinks a bit. Many storage areas, pipes, and maintenance buildings have been removed.
The crashed plane on the runway is now in the center of the NWA, not at the northern end.
The main entrance to the NWA has been transformed into a checkpoint. This checkpoint now also has the Tisy-HQ building. This HQ has an underground bunker, which previously led nowhere.
The NWA in version 1.22 of DayZ (old)
The new NWA in update 1.23.
The NWA is now much tidier.
The whole area is now more open.
Supply Crates and Airdrops with Update 1.23
For mod players on PC already an everyday occurrence, now console fans and vanilla enthusiasts can also enjoy Airdrops and/or Supply Crates. These are cargo drops that appear randomly on the map like helicopter crash sites and sometimes contain the best equipment in DayZ.
Again, it's the developers' teaser that reveals the existence of Supply Crates. Because on Twitter the team writes about the teaser image:
Found a supply crate of unknown origin.
As already mentioned with the changes to the Airfield, the crashed C-130 airplane moves to the center of the runway. This suggests that its position should be more exposed. So are you expecting a static supply drop here?
Further possibilities for the Airdrops in Update 1.23:
Dynamic Drops: Here, airdrops fall from the sky, irregularly and announced by loud propellers.
Static & Dynamic: There could be a fixed supply crate at the NWA, while supply crates are dropped dynamically in other parts of the map.
Both static and dynamic drops are likely, and this is proven by the toxic zones in DayZ. These “Toxic Areas” are also statically located at certain places and appear dynamically on the map.
Update: So far, we've only seen static supply drops in the devs' livestream. Again, tomorrow on October 5 we will find out if there are dynamic airdrops as well.
Supply Drops in DayZ
New Bunker Facilities under the NWA?
The teaser for Update 1.23 also reveals more about underground buildings and bunkers. According to the whiteboard, the building formerly known as the “Prison” or “Camo Building” now has a basement. Additionally, the left part of the building, according to the blueprints in the teaser, is accessible. The staircase into the bunker might be located in this part of the building.
YouTuber Wobo, who is considered an absolute DayZ expert in the community, is sure: there's a whole underground bunker network under the NWA with DayZ Patch 1.23. The points marked on the map would then indicate the entrances.
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Hopes are high for this bunker facility, as its counterpart has already been on the Livonia map for a year. With map improvements, the developers have introduced a bunker facility on Livonia that is darn exciting to explore due to dive and time-based walkthrough phases!
Update October 5: The experimental servers are online, and now we know there is indeed a basement under the Camo Building that leads into a bunker facility. However, it is only a few rooms and not a tricky network of tunnels under the NWA.
New vehicle “V3S Command” – But only a Wreck?
Also, on the whiteboard of the update teaser you can find a picture of the V3S Command. The Command is a variant of the V 3 S, which you can already repair and drive in DayZ. The new variant is a version of the V3S, which you can use mainly for transporting larger groups of players. Here are the features of the V3S Command:
Driver's cabin for 2 people
Instead of cargo area, a protected passenger compartment
Update October 4: In the developers' stream, we've only seen the new truck in wreck form so far. It is red and white and spawns at the NWA military lot. If there will be a working version of the V3S Command in 1.23, we will find out tomorrow, on October 05.
Update October 5: The Experimental Patchnotes only mention a wreck of the new vehicle. Moreover, it is not a V3S Command, as assumed for the time being, but an M3S Firefighter.
Known Vehicles get More Power
The Gunther (Golf 2) and the V3-S truck each get improved performance:
Gunther: More traction, acceleration and top speed off-road.
V3-S: Due to higher traction and acceleration, the truck climbs mountains better.
More new Things & Changes in DayZ Update 1.23 (November 2023)
New Gun: The Devs were teasing a new gun in their livestream but did not show it yet.
New Headgear: Headwrap is shown, can be combined with the gas mask
New hat with face mask OKZK and a Petushok hat
New tool: folding spade
New gloves: padded gloves
Push cars: You can now push cars to push them off curbs or rocks in the new update.
New sounds for various actions, like ripping clothes.
Halloween Event: With the teaser image, the developers show a picture of the Aztec god of the underworld. This god is called Mictlantecuhtli and rules the deepest levels of the underworld. In the teaser, this is marked as a “target”. With Halloween around the corner, the developers might introduce a new super-strong opponent within the new bunker facility. In the last Halloween event, we fought mummies.
New story snippets: Also visible on the teaser is a story of a squad of unknown origin. They lost a comrade and want to take revenge on the alleged murderer with Operation Rabbit-Hole.
New Skybox: In recent months, the developers have repeatedly presented calendar images with amazing skyboxes. Among other things, there's a night sky where you can see the Milky Way. And the volumetric clouds might also return, as another calendar picture suggests.
Release Date of DayZ Update 1.23 on PC, Xbox, Playstation + Cryptic Message
Experimental Start: October 5, 2023
Stable Server Start: November 7, 2023 (PC & Xbox)
Original:
Vigenère: "DayZ" is the Key - "Vupulvc, err rgrsc vko azq, ol Nftmahr 5, rgh ncww epz gaumv: evohrglhnrzo 1.23"
The decrypted message reads:
Survive. For those who succeed. On October 5th. The next era awaits. Experimental 1.23
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Added: "spaceIntensity" to weather config, controls brightness of space texture
Added: "atmosphereIntensity" to weather config, controls how much of the atmosphere is visible
Added: Diag menu "DayZ render > Sky" for disabling individual parts of the sky
Added: Script Editor: Dropdown 'Build' > 'New Errors Are Warnings', works same as command parameter '-NewErrorsAreWarnings=1'
Added: 'HumanInputController.OverrideFreeLook' to force enable/disable freelook
Fixed: Attached sounds would play at the origin of the parent when offset
Fixed: r-value would be ignored when finding a function to be called, i.e. a static function could be called through any variable like 'GetGame().SpawnEntity' where 'SpawnEntity' is a static global function
Fixed: Sky was purple in buldozer under circumstances where the weather was not being updated due to horizon not being initially set on world load
Changed: Streamlined the deploy sound playback script implementation
Changed: 'Object.GetBonePivot' now supports memory lod, added 'Object.GetMemoryLevel'
Changed: Moved 'string.Get' and 'string.Set' to native for slight performance improvement
Changed: Moved "starsIntensity" to lighting config to configure at each sun angle
Changed: 'LightingNew' config will now ignore any class that starts with 'Default', can be used for inheriting default parameters amongst sun angle/height/overcast groups
Changed: Config entries that expect a color now support a single float value as a grayscale entry without alpha (e.g. LightingNew diffuse entry)
Changed: 'HumanInputController' overriding supports 'HumanInputControllerOverrideType' to allow overriding a value for only one input frame
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