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DayZ Update 1.11 Stableversion erschienen - Patchnotes, Start & Größe

Verfasst: 16. Feb.. 2021
Aktualisiert: 30. Sep.. 2024

Deutsch Englisch

Das DayZ Update 1.11 ist vor wenigen Minuten auf den Stable-Servern erschienen. Das zeigt ein Trailer zu den Inhalten. Welche das sind, erfährst du jetzt.

Kleines Update großer Impact: Das aktuelle DayZ Update 1.11 beinhaltet leider nicht die Mengen Content, die seine Vorgänger brachten. Dennoch gibt es viele spielverändernde Anpassungen. Außerdem kannst du dich auf ein Ungetüm freuen, dessen Attacke jeden Elefanten plätten würde.

Mehr News & Guides zu DayZ

Das steckt im DayZ Update 1.11 - Jetzt auf Stable

Das ist das Ungeheuer: Mit dem jetzt erschienenen Patch zu DayZ hält eine Waffe Einzug ins Survival-Spiel, die bislang noch extrem stark erscheint. Die AS VAL oder wie sie in DayZ heißen wird "SVAL". Dieses vollautomatische Marksmen-Rifle SVAL (AS VAL) hat folgende Attribute:

  • Kaliber: 9x39 und 9x39 AP (Panzerbrechend)
  • Magazin: 10-Schuss- und 20-Schuss-Magazin
  • Schaden: 95 (von 100), mit AP-Munition 95 Schaden auch durch Rüstung
  • Weiteres: Immer schallgedämpft

Weitere Informationen zu Attachments, Reichweite, diversen Schadenswerten sowie Tipps & Tricks zur SVAL findest du hier!

dayz-update-1.11-sval-broken

 

Das sind die Änderungen: Neben der neuen Waffe und ihren coolen Features, gibt es im DayZ Update 1.11 auch noch weitergehende Änderungen. So sind Auto- und Truckbatterien jetzt Verbrauchsgüter, die mit der Zeit an Haltbarkeit verlieren.

Gärten, die du selbst angelegt hast, können jetzt ganz einfach wieder entfernt werden. Dafür benötigst du lediglich eine Schaufel oder eine Spitzhacke, die Option zum Abriss sollte dann einfach auftauchen.

Außerdem erleiden Zombies und Tiere jetzt Schaden durch Stacheldraht. Dieser wurde übrigens ebenfalls verbessert und sollte nur noch Schaden austeilen, wenn du darin stehst, nicht wenn du dich daneben befindest.

dayz-update-1.11-content

Das sind die Patchnotes des DayZ Updates 1.11

1. Fixes

  • Fixed an exploit to look/glitch through walls
  • Plants could not become infested
  • Fixed a server crash related to pulling corpses out of vehicles
  • Fixed a game crash connected to item attachments
  • The player can no longer execute certain actions when their legs are broken
  • The player can no longer dance with a broken leg
  • Preparing Mackerels or the Carp did not stain the player’s hands with blood
  • An applied splint would disappear if the player’s inventory was full at the moment the healing was completed
  • The Pumpkin Helmet was still shining when ruined
  • Flares shot by the flare gun often disappeared inside objects
  • The glow of the flare was immense when seen from up close (now scaled with the distance)
  • Getting out of a car could result in the character appearing on the roof when an object was on the exit position
  • Fixed a server error caused by repeated crouching during an ongoing action
  • The inventory of improvised shelters could be accessed from the closed-off sides
  • Infected could hit the player through shelters and tents
  • Infected could enter closed-off containers (variants 2A and 2B)
  • The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench
  • Adjusted collisions and occluders of buildings against unwanted behavior
  • Removed collisions of low-hanging tree branches for better navigation
  • Exploit allowing players to get infinite plant seeds
  • The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart
  • The inventory of the M3S truck did not refresh after removing attached containers from it
  • The dashboard on certain vehicles would disappear after certain actions
  • Ruined hatchets showed the wrong texture
  • The contents of the fireplace would not always be displayed correctly in the world
  • The indoor fireplace could sometimes get wet during rain
  • Land mines were not dealing damage when placed in the doorways of specific houses
  • Barbed wire could block the damage of grenades
  • Sounds were missing when skinning with some tools
  • It was possible to build overlapping fences and watchtowers
  • Swapping materials attached to base building objects could trigger a desynchronization
  • Fixed a server error when checking the pulse of a disconnecting player
  • The battery charger is not a heavy item anymore
  • The battery charger could not recharge car and truck batteries
  • Items could not be rotated and placed on the same space
  • Placing a connected battery into the inventory would not disconnect it
  • It was possible to use items placed in attachment slots for crafting operations
  • Entering a vehicle with a Chemlight or Road Flare turned on would ruin them
  • It was problematic to open/close the doors of certain vehicles when in third person view
  • It is no longer possible to cut a raincoat into armbands when its inventory isn’t empty
  • Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on
  • Slicing a rotten pumpkin produced edible pumpkin slices
  • Preparing spoiled fish would produce edible fish
  • Players were unable to remove some car parts from close range
  • An engine belt was displayed in the ADA 4×4 (https://feedback.bistudio.com/T148071)
  • It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear
  • Items split in the inventory of the truck would appear below it
  • Items were appearing on the roof when swapped them while inside specific buildings
  • It was not possible to open cans that were upside down while in full inventory
  • Character hand slot become broken after exiting a vehicle in the water
  • Endless white cable appeared after placing a Spotlight
  • It was possible to sometimes light a fireplace underwater

2. Changes

  • Updated the Tarp (Fabric) durability, textures and inventory view
  • More tools can be used to slice pumpkins
  • Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values
  • Barbed Wire and Fire now deal damage to infected and animals
  • Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower
  • The fireplace now warms a larger area, with the maximum heat reaching further
  • Lowered the maximum heat of the fireplace
  • Updated the credits

3. Spiel Ökonomie

  • Changed: Reduced the amount of ammunition and magazines
  • Tweaked: Deagle and Revolver now spawn in Towns only
  • Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)
  • Tweaked: Batteries wont spawn with a full charge anymore
  • Fixed: spawn points on Land_Castle_Stairs_nolc
  • Fixed: BearPelt was missing

4. Konsolen

  • Fixed: The Xbox Experimental disclaimer was not available in Brazilian Portuguese
  • Fixed: The info widget in the vicinity does not pop up consistently
  • Fixed: Tent doors were missing collision after their destruction
  • Fixed: Inventory interaction hints were not shown properly on items with quantity sometime
Das Interesse, tief in die Spieleindustrie einzutauchen, rührt von der DayZ-Mod für Arma 2 im Jahr 2012 her. Kevin begann 2016 in der Gaming-Branche zu arbeiten. Zunächst als Praktikant bei Survivethis, der damals größten deutschen Survival-Games-Site. Nur ein halbes Jahr später wurde er bei Gamestar und später bei MeinMMO angenommen. Auf Guided.news setzt er nun sein ganzes Wissen ein, um umfassende News, Guides, Interviews und weitere einzigartige Themen zu liefern.
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