If you want to refuel your ship in Starfield, you'll be seemingly faced with a puzzle, because a kerosene filling station is nowhere to be found. Behind this is a strange travel system, which this guide will introduce you to.
Here's the deal: Where can you refuel your spaceship in Starfield? That's a fair question, because the gravity jump of your ship needs fuel, and fuel is known to run out at some point. That is, normally it does.
The truth is that your ship doesn't need to be refueled at all. Behind this is a strange travel system, which we have taken a closer look at so we're able to explain it to you in detail in the following.
The major cities of Starfield all have spaceports that offer several ship-related services. You can knock on a ship's technician's door and have your damaged plane repaired, for example. Or you can let him show you the Ship Builder to make various modifications to your aircraft.
However, there seems to be no trace of a service that you would trust a ship technician with, at least in Starfield: refueling the ship. The reason: Your apparently very progressive space glider regenerates fuel after you've traveled to another star system via grav-jump. So you really never have to refuel the thing, but then what is the fuel actually for?
For whatever reason Bethesda decided to do this (perhaps to avoid "getting stuck" in space), fuel only serves the purpose of preventing your flight vehicle from making too long grav jumps. Specifically, you need varying amounts of fuel for grav jumps, depending on the distance of the jump. By default, your first spacecraft, the Frontier, can use a maximum of 50 units of fuel for one jump.
In the picture example we now jump from the Narion to the Sirius system. We are skipping a star system, so the distance is a bit longer. As you can see in the picture below, this grav jump costs us 40.66 of a maximum of 50 units of fuel. So this is not our maximum jump distance, but we are close. We could not jump one more system in the same turn.
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Anyway, that's only part of the reason why the article title highlights an "odd travel system." What we find odd in connection with the maximum jump distance is that it can apply in one direction, while it simply fizzles out in the other.
Also for this a picture example (below): We now want to jump from Porrima- across two systems into the Narion system. Then, however, a red drawn partial route signals us that we exceed our maximum jump distance with it. In short: We must first stop in the star system before it.
However, if we do the same in the other direction and have an explored landing site on a planet, which is the condition, then our ship simply overrides the maximum jump distance and lands fluffily on the known landing point. How exactly it does that will probably remain a secret. But of course this is very useful, there's no doubt about that.
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