Das neue DayZ Update 1.14 ist seit heute, dem 29.09 auf den Live-Servern spielbar und bringt neben kontaminierten Zonen auch eine neue Waffe, Fallen und coole Features.
Das Update im Überblick: Tagelange hat Entwickler Bohemia Interactive seine Community rätseln lassen. Mit kryptischen Twitter-Posts sorgten sie für viel Verwirrung und Aufregung. Verständlich, denn das neueste DayZ Update 1.14 dürfte das wohl größte in diesem Jahr sein. Nicht nur bringt es einigen neuen Content, sondern ein gigantisches Gameplay-Feature und verändert so die Art und Weise wie du DayZ spielen wirst:
DayZ Update 1.14 wichtigster Content
Verseuchte Zonen
Fallen für die Jagd
Veränderungen an der Loot-Ökonomie
Verdeckte Sicht bei gewissen Ausrüstungsgegenständen
Bugfixes und kleinere Änderungen
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DayZ Update 1.14 – Verseuchte Zonen und viele mehr
Das sind die kontaminierten Zonen: Das DayZ Update bringt tatsächlich verseuchte Zonen. Schon vor einigen Tagen haben die Entwickler von Bohemia Interactive die Community rätseln lassen. Mit kryptischen Tweets sorgten sie für einen ordentlichen Hype um das neue DayZ Update 1.14.
Die verseuchten Zonen sollen in 2 verschiedenen Varianten eingeführt werden: die statischen und die dynamischen Zonen. Während sich die statischen Zonen immer an demselben Fleck befinden, können die dynamischen Zonen jederzeit auftauchen und verschwinden.
Auch die Loot-Ökonomie wird dadurch drastisch verändert: Die Zonen beherbergen nämlich mitunter den besten Loot im Spiel. Damit da also nicht jeder Ivan hineinspaziert, braucht es Schutzkleidung. Diese schützende Überwürfe kommen in Form von ABC-Schutzanzügen und nicht zu vergessen Gasmasken, die jetzt eigene Filter besitzen. Ohne dieses Sicherheitsequipment, überlebst du in keiner der Zonen lange.
Solltest du dennoch einmal hineingeraten, musst du dich mit POX Antidote spritzen, um die Kontaminierung loszuwerden. Aktuell gibt es zudem noch keine Angaben, wo sich die statischen Zonen befinden. Erfahren wir mehr, werden wir diesen Artikel updaten.
Neue Waffe & Attachment in DayZ
Es darf natürlich nie fehlen über ein neues Schießeisen zu berichten. Dieses Mal bekommst du die Famas an die Hand. In DayZ bekommt die wie immer einen anderen Namen und heißt “LE-MAS”.
Famas (Le-Mas) Features
5.56 mm Munition
Eigenes 20-Schuss-Magazin
Kann Flaschenschalldämpfer tragen
Keine weiteren Attachments möglich
Salve und Einzelfeuer
Als neues Attachment gibt es für westliche Waffen ein Nachtsicht-Visier. Das NV-PVS 4 funktioniert großartig auf einer M4 oder einer Scout und erlaubt es dir bei Nacht klar zu sehen.
Tierfallen
Es gibt unterschiedliche Tierfallen und das sowohl für Fische als auch kleine Landlebewesen, wie den neu eingeführten Hasen. Große Tiere lassen sich derzeitig nicht mit Fallen einfangen oder erlegen. Diese Tierfallen bringt DayZ Update 1.14:
Fischnetz
Kleine Fischreuse
Hasenfalle
Stolperfalle
Weitere Änderungen im DayZ Update 1.14
Helme und Masken verdecken jetzt Teile der Sicht
Es gibt jetzt Stealth-Kills bei Infizierten. Du must dich nur von Hinten an sie heranschleichen.
Neue Zombie-Varianten mit ABC-Anzügen in unterschiedlichen Farben
Nord-Ost-Flugfeld verfügt über verlassene Medizincamps
Helikopterabstürze rauchen wieder und geben neue Geräusche von sich
Bären sind stärker und haben eine neue Textur (besseres Fell)
Mehr gibts hier: Wie immer haben wir nur die interessantesten Inhalte mit euch geteilt, technische Hintergrundinformationen und kleinere Bugfixes aus DayZ Update 1.14 findest du in den Patchnotes unterhalb, markiert als SPOILER.
Static and dynamically spawning contaminated areas
Contamination disease
Exhaustible gas mask filter
LE-MAS assault rifle and magazine
NV-PVS4 Scope
New visual effects when wearing specific headgear
A yellow variant of the NBC suit
PO-X Antidote
NBC infected
Field hospital at the North-East Airfield (Chernarus)
Field hospital at the Lukow Airfield (Livonia)
Craftable Tripwire
Craftable Fishnet trap
Craftable Small fish trap
Craftable Snare trap
New animal carcasses (can be picked up):
Hare
Chicken/rooster
Sardines
Bitterlings
Hare leg and pelt
New animation for the stealth kill when using one-handed piercing weapons
FIXED
Mackerel was incorrectly placed in hands
The ground in specific structures would hide mines and bear traps
Noise from rolling on the ground would not alert infected
A previously extinguished fireplace would start to glow again when fuel was added
Garden plots could appear floating in specific cases
The brooms resembled the wrong material when hit
Brooms could be used to open cans
Texture of damaged tactical goggles wasn’t displayed
The placing hologram was not displayed properly inside the guardhouse
It was possible to damage a prone player by hitting a nearby wall
The character would turn towards a target it was not targeting during melee combat
Player turning towards the first target it hit instead of the new target during melee combat
Player turning towards the middle point of the target instead of the hit position during melee combat
Player choosing to step forward when they are close enough to the target during melee combat (excludes certain animations such as bare fists)
Bear and cow were not receiving damage when the player melees them in the face with bare fist or one-handed weapon
Field transceiver simulated the wrong weight when thrown
In several situations, sounds outside of the audible range would start from the beginning, regardless of how long the sound had been playing
Removed push-back effect from explosions for the player
Wind effect was enabled in the inventory item previews
The foliage could provide cover from explosions
Several Spanish letters were not properly capitalized
AI could spawn in inaccessible locations
Added missing collisions on the small ATC railing
Added missing bed in the large medical tent
One type of weapon reload was not functional while lying on the back
Emptying animation was canceled when executed over water
Removing materials from the Truck or base building objects via the widget could result in desync
When a server was picked in the server browser while the list was still loading, the server could move out of the player’s sight
Players did not cough when aiming with a weapon or lying on their backs
Grenade explosions would not reach all items throughout containers and attachments
Rags and Bandages kept their disinfected status after being used to craft a Fireplace or Torch
It was problematic to damage the M3S truck engine or find the widget to repair it
Wooden crates could be accessed through walls
Mushrooms did not decay properly
AB- blood type wasn’t properly displayed
Exploit that allowed extended range of melee attacks
Restraining a player could interrupt the actions of other users in the surrounding area
When drinking from a pot in a prone position, the wrong animation would be played
When splitting an M3S double wheel, the two wheels would spawn inside each other
An empty gasoline canister would have the wrong weight after relog
Names of 45rnd KA-74 Mag and 60rd Standardized Mag were displayed with lower-case letters when on the ground
Fixed some flawed building occluders
Fixed some bad object LODs
Hold breath “out of breath” sound effects were not working for some character models
Flash grenade was not blinding in the vicinity enough
Faster recovery from unconsciousness that was not induced by a projectile hit
Doors that were locked on the server are showing as open on the client, making them impossible to open
ATOG 6x Scope was having a rendering issue when observed from close distance
9x39mm ammo boxes would yield only 10 shots instead of 20
Decay texture was missing on some dead player models
Attached flags and camo nets weren’t properly displayed in the inventory
Rangefinder and binoculars could not be used after using night vision goggles
Night vision optics would spawn badly rotated
Volume of the megaphone was not tied to the regular audio settings
Wheels did not change their texture when ruined by land mines or crashes
Removing the last attachment from a fireplace would delete said item
Quilted jacket was sometimes not visible in the inventory vicinity
Combining matches would leave an empty box on the ground
Attempted fix for a prevalent game crash related to the audio system
The stealth kill sometime failed to kill an infected
Player could shrink into a ball during certain animation transitions
CHANGED
Wearing a gas mask slows down stamina regeneration
Gas masks now prevent the wearer from eating, drinking, and taking pills
Gas masks can now be repaired with epoxy putty and the tire repair kit
The NBC respirator and the Gas Mask require Gas Mask filters to function
The Combat Gas Mask has a limited, integrated, non-exchangeable filter
Improved visual quality of the Combat Gas Mask
Improved visual quality of the bear
Increased the armor of the bear
Removed spawn points that were too close to the static contaminated areas
Improved targeting of melee combat to be more forgiving
Tweaked the look of the Russian helicopter crash-site
Helicopter crash-sites now emit sounds upon spawn in the surrounding area
Tweaked the smoke quality of crash sites to make them more visible
Adjusted collision geometry of the Machete
Horticulture plants are now moving in the wind
Cholera now causes fever
Food poisoning now causes fatigue
Salmonella now causes light pain
Night-time acceleration period adjusted to only influence actual night-time
Reduced the size of the NBC clothing when stored in the inventory
NBC clothing can now also be repaired with the tire repair kit
It is no longer possible to build a stone oven if it would be clipping with a large item
Two-handed and non-piercing weapons are no longer suitable for stealth attacks
Names of servers will only show once the server browser is done loading and it is possible to connect
The flash grenade uses a stronger light that lasts longer than that of regular fragmentation grenades
The overheating effect of firearms appears later
Boiled food will no longer burn from boiling
Baked and Kibble can be boiled without burning
Damage of melee weapons is significantly lowered when they enter the ruined state
The mackerel now yields two fillets
Adjusted the mackerel filet model
Water in fountains and metal troughs is now visual only
Updated the credits
CENTRAL ECONOMY
Added: New ContaminatedArea usage flag
Fixed: Typo in spawning presets SodaCan_Franta -> SodaCan_Fronta
Fixed: Rify ship wreck loot spawn points
Fixed: The infected zone definition inside cfgEventSpawns.xml is now properly read (previously it was ignored and used default values)
Fixed: randomloot_deloot_perevent now properly overrides the amount of DE Loot per container per event
Changed: Spawning of high-value items across dynamic events, contaminated areas, and T4 areas
Changed: High tier weapons are not limiting spawning anymore, when stored in storage
Changed: DELoot is now correctly randomized
Changed: init_random on static dynamic event now properly randomizes nominal value between min and max parameters (nominal can be set to 0 in such case)
Changed: The Woodland ghillie color now varies across maps
Chernarus now spawns only mossy variants
Livonia spawns woodland variants
Tweaked: Ammo Boxes now spawn with random ammunition packs inside
Tweaked: Increased the maximum number of items that can spawn on a helicopter crash event by 50%
SERVER
Added: Documentation on the configuration of contaminated
Added: Warning messages when the LootMax of a DE is higher than the sum of LootMax of its containers
Added: When log_ce_dynamicevent is enabled, it will now print to RPT what loot was spawned (when RPT logging is enabled)
Fixed: Kick message for a player exceeding max ping was not showing in any log files (now in the server RPT)
Changed: Improved the printing of possible loot items to RPT for DE when log_ce_dynamicevent and RPT logging is enabled (they now say what category they belong to)
Changed: Updated the Offline DB
LAUNCHER
Changed: NoPause parameter changed from simple check box to combo box to reflect the new options
MODDING
Added: Post-process manager
Added: Selected player modifiers can now be synchronized with the client
Added: New config parameter invertHitDir for melee ammo allowing to invert heavy hit animation
Added: float.MIN and float.MAX
Added: array.Reserve
Added: Script enums for constant values that were defined in C++ and not visible in script (ObjIntersect, VoiceEffectType, VoiceLevel, ChatChannelType)
Added: CGame.IsBoxCollidingGeometryProxy and associate classes
Added: Object.GetDirectionUp and Object.GetDirectionAside
Added: DayZPlayer.GetCurrentCameraTransform
Added: HumanCommandMelee2.GetComboCount to know the current number of the melee combo
Added: DayZPlayerImplement.IsInThirdPerson
Added: Events that signal simulation being enabled or disabled (OnSimulationEnabled(), OnSimulationDisabled())
Added: “transferToAttachmentsCoef” to “DamageSystem” -> “GlobalHealth” -> “Health” in config to set up transferring of damage to attachments
Added: Implementation of FindEntityByID to script API
Added: ModFloat, RemainderFloat, SignFloat, SignInt to Math script API
Added: Ignore parent pitch to PlayerCameraResult
Added: Support for reading files from the mission folder by using “$mission:“
Added: SetCollisionSphere, SetCollisionCylinder, SetTriggerShape, GetTriggerShape to ScriptedEntity for triggers
Added: IntersectSphereCone, IntersectSphereBox, IntersectWholeSphereCone, IntersectCylinderOBB, IntersectRayCylinder to Math3D
Added: IsInRange, IsInRangeInt, IsPointInCircle, IsPointInRectangle to Math
Added: CylinderTrigger and SphereTrigger
Added: OnEnterTrigger and OnLeaveTrigger to an object that gets called when an object enters a trigger
Added: Constants in GameConstants for car contact event
Added: SEffectManager.GetCachedSoundParam to store and/or get SoundParams
Added: SEffectManager.PlaySoundParams to play a sound with cached SoundParams
Added: SoundParams.GetName, which will return the name of the sound set inside the SoundParams
Added: AbstractWaveEvents.Event_OnSoundWaveHeaderLoaded, which will fire when the header for a sound finishes loading
Added: Option to set parameters for player sound events at the time of requesting a specific event
Added: GetSceneHDRMul (camera)
Added: CEApi.AvoidPlayer, CEApi.AvoidVehicle and CEApi.CountPlayersWithinRange
Added: Ignore parent yaw to PlayerCameraResult
Added: DumpStackString function
Fixed: Error: muzzleFlashParticle error when firing SVD
Fixed: CGame.ObjectModelToWorld and CGame.ObjectWorldToModel giving inaccurate results in certain scenarios
Fixed: IEntity.GetBoundBox and Object.GetDirection giving inaccurate results for proxies
Fixed: Crash when calling dBodySetInteractionLayer/dBodySetGeomInteractionLayer/dBodyGetInteractionLayer/dBodyGetGeomInteractionLayer on certain objects
Fixed: Crash when spawning a weapon that has no skeleton (“[ERROR] :: Weapon ‘TYPENAME’ has no skeleton!!!”)
Fixed: Crash when trying to call “Cast” where it’s not supported
Fixed: Triggers not working properly when exceeding a certain size
Fixed: ScriptCompiler: XOR operator parsing fix
Fixed: Several compiler issues
Fixed: Human.GetCollisionBox giving highly inaccurate results in certain scenarios (crouch, prone, swim, vehicle)
Fixed: AddHealth not applying when the total went over the maximum
Fixed: dGetGravity script implementation
Fixed: EOnInit not being called for anything lower than EntityAI when created through CreateObjectEx
Fixed: Script JSON reader can now read JSON bool
Fixed: A performance issue related to sounds created from script
Das Interesse, tief in die Spieleindustrie einzutauchen, rührt von der DayZ-Mod für Arma 2 im Jahr 2012 her. Kevin begann 2016 in der Gaming-Branche zu arbeiten. Zunächst als Praktikant bei Survivethis, der damals größten deutschen Survival-Games-Site. Nur ein halbes Jahr später wurde er bei Gamestar und später bei MeinMMO angenommen. Auf Guided.news setzt er nun sein ganzes Wissen ein, um umfassende News, Guides, Interviews und weitere einzigartige Themen zu liefern.
Ja! Und Sektor B (Inklusive Blueprints für eine Burg..)
T. Schindele
Oktober 2, 2021 6:20 am
#3959
Alles schön und gut mit der 1.14er . Bin als Dayz Veteran und seit 2012 dabei. Aaaaber … 😉 Wer nutzt Jagtfallen wenn es Unmengen von Verpflegung zu finden gibt. ich glaube gerade mit dem vorletzten Update wurde dies noch gepuscht. Was Dayz aus meiner sicht fehlt .. Ich denk mal an Origins… feindliche NPC , Missions oder Heli-pat.
Gruß Fw. Steiner
Ja! Und Sektor B (Inklusive Blueprints für eine Burg..)
Alles schön und gut mit der 1.14er . Bin als Dayz Veteran und seit 2012 dabei. Aaaaber … 😉 Wer nutzt Jagtfallen wenn es Unmengen von Verpflegung zu finden gibt. ich glaube gerade mit dem vorletzten Update wurde dies noch gepuscht. Was Dayz aus meiner sicht fehlt .. Ich denk mal an Origins… feindliche NPC , Missions oder Heli-pat.
Gruß Fw. Steiner