Bohemia Interactive has just put the DayZ update 1.13 online on the live servers. The update is now available on all platforms, PC, Xbox and PlayStation.
That's going on: Update 1.13 has been on the Experimental Test servers since June 17, 2021. However, only for Xbox and Steam users, players on the PlayStation had to be patient. Now it's available to everyone and it's one of the best updates in a long time!
This is new in DayZ Updaet 1.13
In Update 1.13 of DayZ there are a few new features, including new weapons and improvements to the zombies:
Weapons
M16-A2 assault rifle
Machete with a tiered cut
Oriental machete
Magazines and Scopes
6x ATOC with slot for red dot
60 rounds STANAG magazine
40 rounds Stanag magazine
45 round magazine for the AK 74
Zombies now have strengths and weaknesses
Runners are weaker (-50% health) and cause the least damage.
Civilians have -15% health and do moderate damage.
Zombies in different armor (soldiers, police officers, fire brigade) now have + 15% health and do the most damage.
Furthermore, zombies are less protected by helmets and their attacks can be blocked. The infected now more often leave the area where they fainted a player. This is to prevent a cycle of waking up and passing out.
In addition, the zombies are now attracted to smoke grenades, campfires, flares and flashlights. So on your next camping tour you should secure your camp.
Diseases & Damage: As far as the player is concerned, a few changes have also been made here. For example, wounds can become infected now if the bandages used are not disinfected beforehand in the event of bleeding.
If you are now suffering from the flu, this can be accompanied by symptoms of fever and is generally more severe. To counteract this, you can throw yourself vitamin tablets at low temperatures. Of course, thick clothing protects you best.
As for damage in PvP, players' arms and legs take less shock damage. In return, the protective vests no longer cover the arms
The YouTuber RavPlays sums up the DayZ Update 1.13:
By loading the video, you agree to YouTube's privacy policy. Learn more
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
ADDED
M16-A2 rifle
Burst-fire mode
ATOG 6x Scope
45 round KA-74 magazine
60 round standardized magazine
Wound treated by unclean rags can get infected
The "Disinfected" state is now highlighted in the item tooltip
Added sounds when the character is starving
Fever symptom added to influenza
Added radial blur to the hit effect
Iodine Tincture
Crude Machete
Oriental Machete
No-Pause option
Infected are now attracted by Smoke grenades, flaregun flares and fireplaces during night time
New special infected types (Heavy soldier, Military Officer, Runner, and Heavy police)
FIXED
Improvised bags could be broken down while filled with items
Fixed a glitch that glitched inventory items in the same position
Splitting an item with quantity would make the total amount heavier than the initial
Splitting/sharpening actions would not transfer the damage state to the newly created item
Fixed animation glitches allowing instant pose changes between prone and erect
Dark-visor Motorbike Helmets were held badly
Interrupting a placing action could result in the item dropping below the floor of structures
Gas masks and gags would not obstruct VOIP properly or consistently
Grenades would not damage attached containers
Server error when splitting and swapping items at the same time
In a specific situation, the player would get "SERVER_UNREACHABLE" message while the server is available
Implemented the missing widget "Take to hands" for the Frying Pan, Pot, and Cauldron attached to fire barrels
Gas pumps now display the correct name when destroyed
Bayonets can now be used to perform backstab attacks
Exploit for stacking containers into each other
Wrong health widget color was shown when looking at dead animals
When hitting a player in repeatedly and in short period of time, the stumbling animation would prevent them from falling unconscious
"Next recipe" widget was visible when there was no other recipe
Loading/chambering under specific conditions could result in desynchronization
Fixed several tools that wouldn't play the correct sounds/particles when shot/hit
Environment sounds stopped playing when changing audio devices
Some error messages would contain false information
Moving food items could disappear when moved from the cooking to the smoking slot
It was possible to boil food in gasoline
Opening the inventory while placing an item which is plugged into a power source could lead to a desync
It was possible to dig multiple stashes at the same position
The Patrol jacket had an incorrect position when held in hands
Transferring incompatible blood type was not triggering a hemolytic reaction
Seeds could not be detached from the garden plots via the contextual actions
AIs attracted by thrown items could have an unwanted behavior
Infected were not reacting to explosions
Infected would not leave an unconscious player alone if no other target was around
Suicide with the sickle was missing sounds
The camouflage net wasn't rendered over long distances when placed on the canopy tent
Plant slots weren't displayed as watered/fertilized any more after the plant grew by one stage
The player camera could clip in the big NWAF hangar
Fixed a semi-transparent window in the yellow two-story village house
Fixed a bump in the stairs of the castle tower
Fixed problematic fire geometry blocking shots in some buildings
CHANGED
Adjusted player damage zones, added shoulders and a small part of legs to the torso
Reduced health damage taken by hits to the arms
Reduced shock damage taken by hits to the legs
Arms are no longer protected by vests
Adjusted the position of sorting arrows in the server browser to allow more space for texts
Adjusted the width of the "last played server" info
Fireplaces break apart when thrown
Screw drivers can now be used to cut bark
Pliers can now open cans
Fishing rods can be crafted from the sharpened long wooden stick
Removing a plant from a plot will require this slot to be watered/fertilized again
Matches cannot be used to light a fire when they aren't dry
Armored vests now require more space in the inventory
Unconsciousness time is now modified by the caliber the player got hit with
Saws last 60% longer when sawing planks
Reduced amount of shots needed to ruin a suppressor (depending on suppressor and caliber)
The FX-45 is now more durable, allowing more shots before getting damaged
Connecting to a server where the player is currently disconnecting from is no longer possible
Reduced the weight of fireplaces from 100kg to 10kg
Magazines from dead bodies can be directly attached to weapons
Players now spawn with a half-used bandage-dressing instead of rags
All infected attacks can now be blocked
Reduced infected melee attack speed by 25%
Rebalanced infected HP depending on Tier and category
Low-tier civilian lowered by 15%
Runner lowered by 50%
Soldier increased by 15%
Different infected now have different attack damage and bleeding chance
Low-Tier and Runner deal lower damage with a low bleeding chance
Regular civilian deal medium damage with a medium bleeding chance
Firefighter, Police and Soldier deal the highest damage with a high bleed chance
Reduced head melee armor for most infected by 40%
Increased Noise dampening to reduce better the hearing ability of infected through obstacles
Reduced range at which infected call for help by 82,5%, except for Military officer
Reduced range at which infected hear gunshots by 10%
Doubled the time between two calls for help pings generated by infected; military officers got their timing increased by 33%
Crouch sprinting is now louder than crouch "walk" but quieter than upright jog
Reduced the range of critical awareness of soldier infected by 20%, making them easier to stealth on
It is no longer possible to drink (or force-feed) disinfectant or alcoholic tincture
CENTRAL ECONOMY
Spawning 25% fewer vehicle parts
Weapons spawning with magazines will now have at least 1 bullet
Assault rifles spawn only with basic attachments
Fixed spawning values of the pioneer rifle
Dirt bike helmets can now spawn with mouth guard and visor attached
Plate carrier vests are only found on infected heavy soldiers and in a (badly) damaged state
KA-74 rifles are no longer counted in hoarder type containers (to match the newly added M16-A2)
Adjusted spawn points for shipping containers and the village church
Reduced random quantity for the vitamin bottle
SERVER
Added: Ignorelist.xml -> list of items that won't be loaded from the storage
Added: GetAdminLogMessage method call to several actions
Added: Server config parameters "disableBanlist" and "disablePrioritylist" (server owners)
Fixed: Changing TimeLogout in globals.xml had no effect
Fixed: Priority.txt was not editable during runtime
Changed: Added extra info on build and dismantle part AdminLogMessage
Changed: ban.txt and whitelist.txt now supports SteamID
Changed: priority.txt now supports comments (// This is a comment)
Changed: priority.txt now supports banning by name (NOTE: except if they contain spaces, as spaces are a delimiter) or hashed id
Changed: ban.txt and whitelist.txt now supports ',' and ';' as delimiters
Changed: priority.txt now supports returns as delimiters
When the server is loading the storage, if it finds an invalid item, it will drop it on the ground instead of deleting it and give it the same lifetime as the root
LAUNCHER
Changed: nopause launch parameter now accepts integers
Changed: Now has option to choose 1 or 2 for -nopause
MODDING
Added: CanChangeStance to Human
Added: EOnEnter and EOnLeave EntityEvents
Added: ECE_INITAI flag to initialize AI when spawning with CreateObjectEx
Added: OnFireModeChange call to script on change fire mode
Added: "AddNoiseTarget" to add a target for AI independent of needing a source
Added: "attractedSearchDistance" to infected config, to define how far an infected periodically runs in attempt to find a lost target while in Attracted state
Added: Modding support to HandAnimated_Guards → SlotToAnimType method
Fixed: Rain thresholds being clamped to limits
Changed: Class MapDefaults moved from dz/gear/navigation/cfgMaps.hpp into dz/data/cfgWorlds.hpp
Changed: Overhaul of Triggers
Changed: CreateObjectEx now supports ECE_EQUIP flag
Tweaked: Adjusted the description of SendNotificationToPlayerExtended and SendNotificationToPlayer to be less confusing
KNOWN ISSUES
When relogging while bleeding, the "Cut" indicator might disappear (blood loss will continue to be displayed, a fix for this is in internal testing)
Sascha Asendorf is the co-founder of Guided.news and has been running online magazines in the gaming sector since 2013. Starting with a strong focus on survival games, Sascha now deals a lot with role-playing games and is an expert on survival and RPG titles like Conan Exiles, Baldurs Gate 3 & Cyberpunk 2077.
Subscribe
2 Comments
Newest
OldestMost Voted
Inline Feedbacks
View all comments
Paul
July 15, 2021 2:53 am
#2663
All lovely stuff for upper tier players but I’ve only been playing for a couple of weeks and infections stop me getting into longer games. Almost always infected now 10 miss into a fresh character. Has stopped being fun. Will perceiver a bit longer but difficulty for noob gone through the roof now.
All lovely stuff for upper tier players but I’ve only been playing for a couple of weeks and infections stop me getting into longer games. Almost always infected now 10 miss into a fresh character. Has stopped being fun. Will perceiver a bit longer but difficulty for noob gone through the roof now.
If infection is your problem you should check out our guide to them! 🙂
https://guided.news/en/guides/dayz-wound-infection-treat-heal-prevent-them-how-it-works/